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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
I have a few problems upon testing my map. I am posting this here because I have integrated the UGX mod with my map.
Problem 1:
The first door in my map can be bought, but it a) Has no clip at any point b) Does not disappear when bought.
Here are the KVPs for the required aspects of the map to make the door function:
Door:
script_vector 100 0 0
Spawnflags 1
targetname door1
classname misc_model
model anim_berlin_asylum_dbl_doors
Trigger:
target door1
zombie_cost 2000
script_noteworthy magic_door
targetname zombie_door
classname trigger_use
Problem 2:
When the map loads, there is no starting weapon. (Should be a UGX weapon due to the UGX mod being present)
Problem 3:
A large lag spike occurs when the first round starts and when a grenade is thrown mid-round.
Problem 4:
Zombies appear from a riser pit but the main barrier spawner does not spawn zombies.
The main barrier spawn is also a riser pit behind a wall.
Here are the KVPs for the zone and spawner:
Zone:
targetname start_zone
target start_zone_spawners
classname info_volume
Spawner:
targetname start_zone_spawners_rise
script_noteworthy find_flesh
classname script_struct
The barrier riser pit is a complete copy of the in-map riser pit.
Problem 5:
As the risers from the in-map pit spawn, the legs of the whole zombie can bee seen through the floor and the dust as the zombie is pulling itself through the floor.
That is all the problems I have for the moment. If you feel that you can help me out or need any more in formation regarding the problems listed above, feel free to leave a comment down below.
I apologize for that post to be a bit lengthy.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |