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Map testing problems involving a problem with UGX mod. (5 of 5 solved)

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Created 10 years ago
by VipxRagex
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I have a few problems upon testing my map. I am posting this here because I have integrated the UGX mod with my map.

Problem 1:
The first door in my map can be bought, but it a) Has no clip at any point b) Does not disappear when bought. [Solved]

Here are the KVPs for the required aspects of the map to make the door function:

Door:
script_vector 100 0 0
Spawnflags 1
targetname door1
classname misc_model
model anim_berlin_asylum_dbl_doors


Trigger:
target door1
zombie_cost 2000
script_noteworthy magic_door
targetname zombie_door
classname trigger_use


Problem 2:
When the map loads, there is no starting weapon. (Should be a UGX weapon due to the UGX mod being present) [Solved]


Problem 3:
A large lag spike occurs when the first round starts and when a grenade is thrown mid-round. [Solved]

Problem 4  [Solved]:
Zombies appear from a riser pit but the main barrier spawner does not spawn zombies.
The main barrier spawn is also a riser pit behind a wall.
Here are the KVPs for the zone and spawner:

Zone:
targetname start_zone
target start_zone_spawners
classname info_volume

Spawner:
targetname start_zone_spawners_rise
script_noteworthy find_flesh
classname script_struct

The barrier riser pit is a complete copy of the in-map riser pit.

Problem 5  [Solved]:
As the risers from the in-map pit spawn, the legs of the whole zombie can bee seen through the floor and the dust as the zombie is pulling itself through the floor.



That is all the problems I have for the moment. If you feel that you can help me out or need any more in formation regarding the problems listed above, feel free to leave a comment down below.

I apologize for that post to be a bit lengthy.
Last Edit: March 29, 2014, 08:42:19 pm by VipxRagex
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I have a few problems upon testing my map. I am posting this here because I have integrated the UGX mod with my map.

Problem 1:
The first door in my map can be bought, but it a) Has no clip at any point b) Does not disappear when bought.

Here are the KVPs for the required aspects of the map to make the door function:

Door:
script_vector 100 0 0
Spawnflags 1
targetname door1
classname misc_model
model anim_berlin_asylum_dbl_doors


Trigger:
target door1
zombie_cost 2000
script_noteworthy magic_door
targetname zombie_door
classname trigger_use


Problem 2:
When the map loads, there is no starting weapon. (Should be a UGX weapon due to the UGX mod being present)


Problem 3:
A large lag spike occurs when the first round starts and when a grenade is thrown mid-round.

Problem 4:
Zombies appear from a riser pit but the main barrier spawner does not spawn zombies.
The main barrier spawn is also a riser pit behind a wall.
Here are the KVPs for the zone and spawner:

Zone:
targetname start_zone
target start_zone_spawners
classname info_volume

Spawner:
targetname start_zone_spawners_rise
script_noteworthy find_flesh
classname script_struct

The barrier riser pit is a complete copy of the in-map riser pit.

Problem 5:
As the risers from the in-map pit spawn, the legs of the whole zombie can bee seen through the floor and the dust as the zombie is pulling itself through the floor.



That is all the problems I have for the moment. If you feel that you can help me out or need any more in formation regarding the problems listed above, feel free to leave a comment down below.

I apologize for that post to be a bit lengthy.

Helloooo,

First your door model/brush needs to be a script_brush or script_model.
Second, if you have any loadout scripts loaded in your mod, remove them since it would cause the issues you described (Including grenades)

Post Merge: March 29, 2014, 01:13:58 pm
As for the other problems, I would say you need to visit your mapname.gsc in your mod - maps folder

Code Snippet
Plaintext
zones = [];
zones[ zones.size ] = "start_zone";
level.DLC3.initialZones = zones;

Make sure you have something like this, otherwise it'll go funny at start.

For problem 5;
Your floor is a blend texture, you need to use another texture that's not blend (Usually they have varients of the same texture for this)
Last Edit: March 29, 2014, 01:14:33 pm by DuaLVII
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[WIP] mapping 39%, weapons 85%, scripts 65%
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Try removing find_flesh For the barrier zombie spawn

 
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