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Contact Support - Help Center Get help on the UGX Discord. Join it now! fx = spawn("script_model", -802,-479,1021 );
fx setModel("tag_origin");
playFxOnTag("dlc0/factory/fx_laser_hotspot_factory",fx,"tag_origin");
level._zombie_custom_add_weapons =&custom_add_weapons;
level.pack_a_punch_camo_index = 75;
level.pack_a_punch_camo_index_number_variants = 5;
level.pack_a_punch_camo_index = 75;
level.pack_a_punch_camo_index_number_variants = 5;
name,sequence,file,platform,vol_min,vol_max,pitch_min,pitch_max,dist_min,dist_max,dist_reverb_max,limit_count,limit_type,entity_limit_count,entity_limit_type,bus,priority,spatialized,type,probability,loop,masterslave,loadspec,reverb_falloff_curve,subtitle,compression,randomize_type,secondaryaliasname,chainaliasname,volumefalloffcurve,startdelay,speakermap,reverb_send,lfe percentage,center percentage,platform,envelop_min,envelop_max,envelop percentage,occlusion_level,min_priority,max_priority,min_priority_threshold,max_priority_threshold
# Ambient SFX - Static,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
water_flow_c,,ambient/water_flow.wav,!wii,1,1,1,1,50,250,1000,,,,,ambience,50,3d,,0.4,,,,curve3,,,pitch,,,curve2,,,,,,,,,,,30,50,0.1,1
level.zombie_include_weapons["weapon_name"] = true;
thread maps\dlc3_code::include_weapons("weapon_name", true);
SetupFuses()
{
self SetCursorHint( "HINT_NOICON" );
self setHintString(" Press and Hold &&1 to fix the cables ");
self waittill("trigger", who);
iPrintLn(" trig");
level.fuseboxes--;
if(level.fuseboxes<=0)
{
pap = getEntArray("pap_lift","targetname");
iPrintLn(" another test");
pap MoveZ(-632,5);
}
self disable_trigger();
}