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Topics - IperBreach86

At the moment this is my pc rig:
CPU: Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz, 3501 Mhz, 4 core
GPU: Sapphire Dual-X R9 285 2GB GDDR5 (UEFI) AMD Radeon R9 285 2GB
RAM: 8GB
I've got an 800W Power Supply.
I was thinking of getting an new GPU (an AMD rx 480)
Links:
https://goo.gl/kphG0o
https://goo.gl/2ngW3s
The first thing i wanted to know is, what's the difference between the two models? what should i get? Is the upgrade from my OLD GPU worth it?
Then, will my CPU bottleneck the GPU? (Im thinking of buying another stick of 4GB of RAM!)
Sorry for any grammatical mistakes, and if i am missing anything please let me know!
7 years ago
I'm trying to spawn an fx like this:
Code Snippet
Plaintext
		 		fx = spawn("script_model", -802,-479,1021 );
fx setModel("tag_origin");
playFxOnTag("dlc0/factory/fx_laser_hotspot_factory",fx,"tag_origin");

But when the function gets called the fx doesnt spawn! Does anybody know what i could be doing wrong?
Yes, im prechacing the model and fx at the top of the script!
7 years ago
 Go to the black ops3 root folder,then usermaps/mapfolder/scripts/zm/mapname.gsc (NOT CSC)
Then look for the main function (it's the first one)
and under
Code Snippet
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level._zombie_custom_add_weapons =&custom_add_weapons;
add this:
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    level.pack_a_punch_camo_index = 75;
    level.pack_a_punch_camo_index_number_variants = 5;

This
Code Snippet
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  level.pack_a_punch_camo_index = 75;
This tells the game what number it needs to start from to pick the pap camo,Der Eisendrache starts from 75 and finishes at 80.
Code Snippet
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 level.pack_a_punch_camo_index_number_variants = 5;
 
This tells the game the "range" from what to pick the camos, DE uses 5 different camos so well write 5!
Camo's list known so far(thanks to jjakob):
Spoiler: click to open...
// Multiplayer
1->Jungle tech
2->Ash
3->Flectarn
4->Heat Stroke
5->Snow Job
6->Dante
7->Integer
8->6 speed
9->Policia
10->Ardent
11->Burnt
12->Bliss
13->Battle
14->Charmeleon
15->Gold
16->Diamond
17->Dark Matter
// Campaign
18->Artic
19->Jungle
20->Huntsman
21->Woodlums
// zombies
22->Contagious
23->Fear
24->WMD
25->Red Hex
// Extra
26->Afterlife (Shadow Of Evil)
27->Black Ops 3
28->Weaponized 115
29->Cyborg
30->True Vet
// others
31->Snow Job (Duplicate)
32->6 speed (Duplicate)
33->Takeout
34->Unknown (grey)
35->Nuketown
36->Transgression
37->Burnt(Duplicate)
38->Storm
39->Wartorn
40->Prestige
41->Unknown
42->The Giant camo
43->Ice
44->Dust
45->Unknown
46->Unknown
47->Contrast
48->Verde
49->Firebrand
50->Field
75-80 -- Der Eisendrache Camo
81 -- Zetsubou No Shima Camo
82 -- Blood Camo
83 -- Heptic Camo
84-88 -- Gorod Krovi Camos
89-117 -- Bo3 ChampionShip Camos
120 -- Bo3 ChampionShip Camo
118 -- Unknown Camos Please feel free to tell me the correct names!
119 -- Unknown Camos Please feel free to tell me the correct names!
121-125 -- Revelation camos
126 -- Lucid Camo
127 -- No Camo
Link map and run, enjoy!
Please if you use this,shoutout to me! Its not necessary but it would be awesome if you did!
8 years ago
"The Map that noone wanted but we still made!"-Me
Map collaboration between me(Mapping) and a231(Porting weapons-models)
We have been working on this map for months now,mapping is almost done (needs a bit of tweaking around the edges!)
But weapons arent finished yet!
Its a Verruckt remake, but with some changes to the loadout and look!
-----------------------------------------------------------------------
At the moment this is the weapons list:
Spoiler: click to open...

-BO1 M1991 Colt(Starting Weapon)
-M870
-AE4
-Gersh Device
-Ranger Sequoia
-Ray Gun mk||
-HK51

-----------------------------------------------------------------------
Map images(13 images):
Spoiler: click to open...
Heres one image:

The others can be found on the link below this sentence!
http://imgur.com/a/zrNHO
More coming soon!
-----------------------------------------------------------------------
Story:
Spoiler: click to open...
Hey what did you excpect? Still a WIP, this is being worked on!
-----------------------------------------------------------------------
Features:
Spoiler: click to open...
-Working boss that CAN EAT YOU!
-BO2 Perks + Widows wine
-Shield
-Variety of weapons and wonder weapons!
-Gersh Device
-Main Easter Egg, with boss fight included!
-Other things that ive probably forgot!
-----------------------------------------------------------------------
I would say that
Mapping: 95%
Scripting: 50%
Weapons: 15%
-----------------------------------------------------------------------
Credits:
A231:Weapons and models, big part of map creation
HarryBO21: Perks,Shield, Help in general
BluntStuffy:Boss Script, Gersh Device, Help in general
MAKECENTS:Help in general,Randomized Player Script!

This credit list is unfinished and ive probably missed a lot of people, if you think that you should be here for ANY reason, please, PM me and well talk about it!
Also please,do tell me if you find grammatical errors so i can fix them ;)
8 years ago
Basically im randomizing player characters and i am having problems with (i belive) the awareness quotes:
Located in dlc3_code.gsc function: player_zombie_awareness()
The problem is that sometimes (happens more in coop)
Depsey quote will play,talking to other character even the player (the host) is another type of richtofen
example:
Host is richtofen, when there are enough zombies, awareness quote plays, but its dempsey
(usually saying that richtofen should join the party, witch IMO is kinda funny)
I found a solution for power's out quotes and maybe it will work for the awareness quotes too, but i would like the community help for this one :D
8 years ago
So ive placed some script_structs and made some sounds to use for ambient, the sound works but the perk machines that are close to the sound dont play any sound, its like the ambient is covering the perk sounds(all other sounds like zombies screams work)
The other perk machines that are far away from the ambient sound work fine!
Here's what i am using in my soundalis for ambient sound:
Code Snippet
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name,sequence,file,platform,vol_min,vol_max,pitch_min,pitch_max,dist_min,dist_max,dist_reverb_max,limit_count,limit_type,entity_limit_count,entity_limit_type,bus,priority,spatialized,type,probability,loop,masterslave,loadspec,reverb_falloff_curve,subtitle,compression,randomize_type,secondaryaliasname,chainaliasname,volumefalloffcurve,startdelay,speakermap,reverb_send,lfe percentage,center percentage,platform,envelop_min,envelop_max,envelop percentage,occlusion_level,min_priority,max_priority,min_priority_threshold,max_priority_threshold

# Ambient SFX - Static,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
water_flow_c,,ambient/water_flow.wav,!wii,1,1,1,1,50,250,1000,,,,,ambience,50,3d,,0.4,,,,curve3,,,pitch,,,curve2,,,,,,,,,,,30,50,0.1,1

-----------------
Next question, how can i remove the waw backround music that plays in-game?
-----------------
How can i set up weapon vox?
like vox_crappy etc...?
Ive tried making some for the gersh device following the ones treyarch made but never play!

Thanks in advance for help :D
8 years ago
Very rarely and randomly a zombie will start tearing down an invisible barricade :/

Ive checked around the map and that zombies was actually tearing down a barricade in another room  :o
Anyone got any ideas?
8 years ago
If i throw a monkey outside of the map it works and zombie stand still in place, how can i fix that?
thanks in advance :D
8 years ago
So, hi there :D
Recently ive had the idea to upgrade my Gpu in order to be able to handle current games better, but also to be able to handle upcoming games like TitanFall2 or Battlefield1 (Just two random games).
At the moment i am using a Sapphire Radeon R9 380 2GB of Vram
(Amazon Link for reference)
This Gpu has been doing a great job and still does (can run BO3 with High settings at 100+FPS)
I am looking around to find a decent one and will ask if what i find is good, but i would apreciate if someone actually helped me :D
I would prefer to not spend above 200(aprox), and i belive that one with 4gb of VRAM will last for a long time? (if not please tell me)
Thanks in advance for everyone that helps me with this!
8 years ago
Hi there
I wanted to palce some custom models in my map by radiant the fact is that some of them do work,
but some like the world model of some custom weapons and another one make radiant crash
with this error:
FATAL ERROR: Unhandled exception caught
GetLastError()=0
An unrecoverable error has occured.Would you like to edit preferences before exiting q3Radiant.

It must be a model problem since it crashes on any map i try on.
And even a friend of mine tried the models and still made radiant crash on him!
These model that i am trying to place(ie. worldmodel of a weapon) do work as worldmodel ingame, they just make radiant crash, not the game!
8 years ago
Hi there, i am trying to make a craftable weapon and after a player has gotten it, others should be able to get it from the box!
The problem is that i cant get it to work!
Sof ar ive tried
Code Snippet
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level.zombie_include_weapons["weapon_name"] = true;

Code Snippet
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thread maps\dlc3_code::include_weapons("weapon_name", true);
And a third one that is similar to the one above but with _zombiemode_weapons.gsc
I really want to make this, so any help would be apreacited :D
8 years ago
Hi there recently i have been getting some problems with the mistery box!
Often it doesnt give me a gun, or it takes it and i cant switch to it.
Other times it works.
And always when the teddy bear appears the box goes  to the same starting spot (it never moves)
Ive tried everything, i am using a different starting weapon (and ive removed ALL of waw weapons, even the default ones, if i use GIVE all i get only the kar,welther , default gun and the colt.) Also im using harry's perk (ive modified the variable in his script) and i should mention that ATM ive got only a few guns ( raygun,raygun mk2,scavenger,wundervaffe and monkeys).
Any help is apreciated.
8 years ago
Hi there guys, since im relatively new to scripting ill post my problem here:

Im making a crane with the pap on top, and when triggered it lwoers the pap
but when i trigger it it doesnt work, probably because i cant move an array of entities with just moveZ
this is how it looks:
Code Snippet
Plaintext
SetupFuses()
{
self SetCursorHint( "HINT_NOICON" );
self setHintString(" Press and Hold &&1 to fix the cables ");
self waittill("trigger", who);
iPrintLn(" trig");
level.fuseboxes--;
if(level.fuseboxes<=0)
{
pap = getEntArray("pap_lift","targetname");
iPrintLn(" another test");
pap MoveZ(-632,5);
}
self disable_trigger();
}

The script is longer, ive just placed the trigger function :D
Hope to get answer soon :D
8 years ago
Hi there,
i wanted to use this weapon in my map:
[Ive removed the link 'cause no raw assets]  Btw its the Assault rifle from titanfall found on cfg factory.
But after reading the comments i got confused, so i wanted to ask the forums to know wich should get  credit for the weapon.
8 years ago
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