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Contact Support - Help Center Get help on the UGX Discord. Join it now!targetname teddy1
targetname teddy2
targetname bear1
targetname bear2
level thread DLC3_threadCalls2();
level thread bear1();
level thread bear2();
level.BearNumberShot = 0;
bear1()
{
teddy_1_trigger = getEnt("bear1","targetname");
teddy_1_model = getEnt("teddy1","targetname");
teddy_1_trigger waittill("trigger");
teddy_1_trigger Delete();
teddy_1_model Delete();
level.BearNumberShot ++;
iPrintLnBold("Poor Teddy 1 has been shot."); // iPrintLn prints in top left corner, iPrintLnBold prints in centre.
if ( level.BearNumberShot == 2 )
{
level thread bears_complete();
}
}
bear2()
{
teddy_2_trigger = getEnt("bear2","targetname");
teddy_2_model = getEnt("teddy2","targetname");
teddy_2_trigger waittill("trigger");
teddy_2_trigger Delete();
teddy_2_model Delete();
level.BearNumberShot ++;
iPrintLnBold("Teddy 2 has been shot, also.");
if ( level.BearNumberShot == 2 )
{
level thread bears_complete();
}
}
level thread bears_complete();
bears_complete() // Function which displays the text when both of the bears/triggers have been shot, no matter the order.
{
iPrintLnBold("Both bears have been killed. Well done!");
players = get_players();
for(i=0;i<players.size;i++)
players[i] playsound( "insert_sound_here" ); // Plays music once both bears have been shot.
}
players = get_players();
for(i=0;i<players.size;i++)
players[i] playsound( "insert_sound_here" ); // Plays music once both bears have been shot.
targetname teddy1
targetname teddy2
targetname bear1
targetname bear2
level thread shootable_bears();
level thread DLC3_threadCalls2();
shootable_bears() //Shootable teddy bears in map. Make sure you add a trigger_multiple and add the KVPs.
{
teddy_1_trigger = getEnt("bear1","targetname");
teddy_1_model = getEnt("teddy1","targetname");
teddy_1_trigger waittill("trigger");
teddy_1_trigger Delete();
teddy_1_model Delete();
iPrintLnBold("Poor Teddy 1 has been shot.");
//The first teddy has now been shot. You can now shoot the second one. When each one is shot, text will appear.
teddy_2_trigger = getEnt("bear2","targetname");
teddy_2_model = getEnt("teddy2","targetname");
teddy_2_trigger waittill("trigger");
teddy_2_trigger Delete();
teddy_2_model Delete();
iPrintLnBold("Teddy 2 has been shot, also.");
//Both teddies have now been shot.
players = get_players();
for(i=0;i<players.size;i++)
players[i] playsound( "insert_sound_here" );
}
players = get_players();
for(i=0;i<players.size;i++)
players[i] playsound( "insert_sound_here" );