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Contact Support - Help Center Get help on the UGX Discord. Join it now!That is the file I'm talking about, "cod5-remastered-mods.rar". It downloads as a 279 MB zip file and then just has one WAV file in it...(Image removed from quote.)
Please help I am dieing to play the OG maps.
My version of WOW isnt through steam its a version I have downloaded online.
At first i couldnt get the maps to show in the MOD section in game, I have managed to get them to show (through various trial and error)
But now when i try to load into the mod maps i get the error need to allocate 7.9mb to load image.
I dont have d3d9.dll in the game folder as whenever I do the game just wont launch.
I am so close to getting them working but no idea what to do here
I just tried downloading and the zip file seems to contain only one file; mx_lullaby.wav
I love this project. I tested this on a clean map. Is it possible if you could make a clean-code version of this? For those people who want to use this mod as their main base, just like a script placer, Thank you
Hey, I apologize about necro'ing, but I wanted to ask regarding about being able to disable the code for the screen shake and point sound effect when boarding windows so that it is similar to classic WaW. Coming from BO1 zombies, the minimal boarding effects of WaW were a breath of fresh air since they always made me dizzy as the group's usual window boarder. I know you mentioned that your work was open source, but I can't find the place to look for being able to turn it off.
Regardless, thank you for your fantastic contribution to the zombies community! Your mod is fantastic and it's a joy even for recent fans of WaW to experience.
sexy
edit: its not that sexy tho
when i put
inside main() function then
at the bottom of the .gsc it gave me an error saying "level_start_vox" is already defined in dlc3_code
and yeah it was i checked on it, then i removed the "level_start_vox" from main()
still same error
then i removed it from your code i put at the bottom
i got bad syntax error lmfao
unless i didnt understand what u mean or ur wrong with the code, i hope u reach out to fix it or fix my mistake
anyways danke
Hey ! Your mod is AWESOME no doubt about it, it adds everything I wish plutonium added... But why is there no options to turn off custom weapons ? I just want the game to stay vanilla but with the tesla bug fix and FOV slider and other cool QoL improvements, but being forced to use custom weapons and all really ruins it for me. Also the achievements you added are awesome too ! Thanks for the mod, hope you'll respond (Image removed from quote.)
Just adding this, Wunderwaffe for some reason on Der Riese it just appears black without a camo when Papped.
And I got this odd thing too, nears dogs cages in der riese there are the "two brains" for the EE song, and one is near the teleporter on the other side of the map, sure
I interacted with the two "brains " near the dogs cages, I got the "interacted" sound effect, but I could still hear the sound effect that means that I still have to interact with it. Meanwhile going on the third one there was no sound effect before interacting with it and after interacting with it. I interacted anyway and the song started.
It looks the sfx are all near the first two ones near the dog cages, and there are no sfx on the third one
Idk why though, plutonium btw
Loving the mod so far, only question I have is, is there a guide for the easter eggs anywhere or is it just a "Figure it out on your own" type thing?