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Contact Support - Help Center Get help on the UGX Discord. Join it now!IPrintLnBold(PartsCollectedVariable);
function init()
{
partsNeeded = 3;
partsCollected = 0;
thread partPickup();
}
function partPickup()
{
partTrigger = {"partneeded","targetname"}
while(1)
{
partTrigger waittill("trigger",player)
IPrintLnBold(partsCollected);
}
}
function usermap_test_zone_init()
{
zm_zonemgr::add_adjacent_zone("start_zone","zone_2","enter_zone_2");
level flag::init( "always_on" );
level flag::set( "always_on" );
}
workbench waittill("trigger",player);
player thread do_knuckle_crack();
wait(2.7);
player playLocalSound("zmb_cha_ching");
player giveWeapon(getWeapon(level.weaponGiven));
player switchtoweapon(level.weaponGiven);
function moneyteddy()
{
trigger = GetEnt("money_ted","targetname");
trigger SetHintString("");
trigger SetCursorHint("HINT_NOICON");
teddyModel = GetEnt("ted_model","targetname");
MoneyGiven = 1000;
while(1)
{
trigger waittill("trigger",player);
player zm_score::add_to_player_score(MoneyGiven);
player playLocalSound("zmb_cha_ching");
trigger delete();
teddyModel hide();
}
}
A picture would help. But with steps, and I don't know if this is how you did it, but I make the steps noncolliding, and then put a clip there instead at an angle. I think its called nosightmetal or something. I'll put a normal clip too. This way its nice and smooth transistions.
Did you use developer and show paths?
A picture would help. But with steps, and I don't know if this is how you did it, but I make the steps noncolliding, and then put a clip there instead at an angle. I think its called nosightmetal or something. I'll put a normal clip too. This way its nice and smooth transistions.
Did you use developer and show paths?