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Simple Pathnode Glitch

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Created 8 years ago
by Deminate
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Hello guys. So i've been working on my map for quite a while now, and I just finished making a stairway that goes up to the PaP and a ramp downwards going to speed cola. But when I compile and play my map, the zombies do the glitchy thing that they do when there's no pathnodes, every time I go up or down a ramp. Any help? Thanks!
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Hello guys. So i've been working on my map for quite a while now, and I just finished making a stairway that goes up to the PaP and a ramp downwards going to speed cola. But when I compile and play my map, the zombies do the glitchy thing that they do when there's no pathnodes, every time I go up or down a ramp. Any help? Thanks!

A picture would help. But with steps, and I don't know if this is how you did it, but I make the steps noncolliding, and then put a clip there instead at an angle. I think its called nosightmetal or something. I'll put a normal clip too. This way its nice and smooth transistions.

Did you use developer and show paths?
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Location: usOhio
Date Registered: 25 August 2016
Last active: 6 years ago
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A picture would help. But with steps, and I don't know if this is how you did it, but I make the steps noncolliding, and then put a clip there instead at an angle. I think its called nosightmetal or something. I'll put a normal clip too. This way its nice and smooth transistions.

Did you use developer and show paths?
I'm not familiar with clips or nosightmetals or whatever it is. Where could i put this into my map?

Double Post Merge: September 02, 2016, 08:29:32 pm
Oh wait nvm i remember what a clip is. I will do that, but how do i position the pathnodes so that the zombies can go up it? I already have a smooth ramp on my map that also glitches their movement.

Double Post Merge: September 02, 2016, 08:43:52 pm
A picture would help. But with steps, and I don't know if this is how you did it, but I make the steps noncolliding, and then put a clip there instead at an angle. I think its called nosightmetal or something. I'll put a normal clip too. This way its nice and smooth transistions.

Did you use developer and show paths?

https://gyazo.com/da144a9856b9a10e099dfb9c201e083a" width="969

https://gyazo.com/2f11dcfd257ef8e5bce3cb0a3835cd8a" width="1074
Last Edit: September 02, 2016, 08:43:53 pm by Deminate
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For one, that's way too many path nodes. Set a radius kvp on one and set it to 200. You should not have more than one other path node in any direction inside that radius. Two, some of nodes are in the stairs, which probably showed an error some where. Three, if you open a custom door and go through it, and the custom script didn't connect paths, or you didn't select dynamic path on the doors, they won't path to you either.

 
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