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Messages - rman180

well here is the error from console, which is the same as the error from the waw crash but i have taken the jargen out and just showing the error bits now

Code Snippet
Plaintext
******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_dust - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 17)
 clientscripts\_utility::setFootstepEffect( "asphalt",    LoadFx( "bio/player/fx_footstep_dust" ) );
                                                          *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_dust - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 18)
 clientscripts\_utility::setFootstepEffect( "brick",      LoadFx( "bio/player/fx_footstep_dust" ) );
                                                          *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_dust - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 19)
 clientscripts\_utility::setFootstepEffect( "carpet",     LoadFx( "bio/player/fx_footstep_dust" ) );
                                                          *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_dust - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 20)
 clientscripts\_utility::setFootstepEffect( "cloth",      LoadFx( "bio/player/fx_footstep_dust" ) );
                                                          *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_dust - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 21)
 clientscripts\_utility::setFootstepEffect( "concrete",   LoadFx( "bio/player/fx_footstep_dust" ) );
                                                          *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_sand - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 22)
 clientscripts\_utility::setFootstepEffect( "dirt",       LoadFx( "bio/player/fx_footstep_sand" ) );
                                                          *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_dust - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 23)
 clientscripts\_utility::setFootstepEffect( "foliage",    LoadFx( "bio/player/fx_footstep_dust" ) );
                                                          *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_sand - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 24)
 clientscripts\_utility::setFootstepEffect( "gravel",     LoadFx( "bio/player/fx_footstep_sand" ) );
                                                          *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_sand - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 25)
 clientscripts\_utility::setFootstepEffect( "grass",      LoadFx( "bio/player/fx_footstep_sand" ) );
                                                          *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_dust - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 26)
 clientscripts\_utility::setFootstepEffect( "metal",      LoadFx( "bio/player/fx_footstep_dust" ) );
                                                          *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_mud - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 27)
 clientscripts\_utility::setFootstepEffect( "mud",        LoadFx( "bio/player/fx_footstep_mud" ) );
                                                          *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_dust - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 28)
 clientscripts\_utility::setFootstepEffect( "paper",      LoadFx( "bio/player/fx_footstep_dust" ) );
                                                          *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_dust - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 29)
 clientscripts\_utility::setFootstepEffect( "plaster",    LoadFx( "bio/player/fx_footstep_dust" ) );
                                                          *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_sand - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 30)
 clientscripts\_utility::setFootstepEffect( "rock",       LoadFx( "bio/player/fx_footstep_sand" ) );
                                                          *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_sand - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 31)
 clientscripts\_utility::setFootstepEffect( "sand",       LoadFx( "bio/player/fx_footstep_sand" ) );
                                                          *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_water - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 32)
 clientscripts\_utility::setFootstepEffect( "water",      LoadFx( "bio/player/fx_footstep_water" ) );
                                                          *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_dust - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 33)
 clientscripts\_utility::setFootstepEffect( "wood",       LoadFx( "bio/player/fx_footstep_dust" ) );
                                                          *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect misc/fx_zombie_zapper_powerbox_on - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 40)
 level._effect["zapper_fx"]                 = loadfx("misc/fx_zombie_zapper_powerbox_on");
                                              *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect misc/fx_zombie_zapper_wall_control_on - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 41)
 level._effect["zapper_wall"]               = loadfx("misc/fx_zombie_zapper_wall_control_on");
                                              *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_light_glow_green - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 44)
 level._effect["zapper_light_ready"]        = loadfx("maps/zombie/fx_zombie_light_glow_green");
                                              *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_light_glow_red - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 45)
 level._effect["zapper_light_notready"]     = loadfx("maps/zombie/fx_zombie_light_glow_red");
                                              *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect misc/fx_zombie_eye_single - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 49)
 level._effect["eye_glow"]                  = LoadFx( "misc/fx_zombie_eye_single" );
                                              *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect misc/fx_zombie_zapper_powerbox_on - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 66)
  level._effect["zapper_fx"]                 = loadfx("misc/fx_zombie_zapper_powerbox_on");
                                               *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect misc/fx_zombie_zapper_wall_control_on - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 67)
  level._effect["zapper_wall"]               = loadfx("misc/fx_zombie_zapper_wall_control_on");
                                               *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_light_glow_green - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 70)
  level._effect["zapper_light_ready"]        = loadfx("maps/zombie/fx_zombie_light_glow_green");
                                               *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_light_glow_red - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 71)
  level._effect["zapper_light_notready"]     = loadfx("maps/zombie/fx_zombie_light_glow_red");
                                               *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect misc/fx_zombie_eye_single - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 75)
  level._effect["eye_glow"]                  = LoadFx( "misc/fx_zombie_eye_single" );
                                               *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect env/weather/fx_snow_blizzard_intense - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/ugxm_challangemap.csc', line 41)
 level._effect["snow_thick"] = LoadFx( "env/weather/fx_snow_blizzard_intense" );
                               *
Error: called from:
(file 'clientscripts/dlc3_code.csc', line 87)
  [[level.DLC3_Client.myFX]]();
                      *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_transporter_beam - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 91)
 level._effect["transporter_beam"]              = loadfx("maps/zombie/fx_transporter_beam");
                                                  *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_transporter_pad_start - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 92)
 level._effect["transporter_pad_start"]        = loadfx("maps/zombie/fx_transporter_pad_start");
                                                 *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_transporter_start - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 93)
 level._effect["transporter_start"]            = loadfx("maps/zombie/fx_transporter_start"); 
                                                 *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_transporter_ambient - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 94)
 level._effect["transporter_ambient"]          = loadfx("maps/zombie/fx_transporter_ambient"); 
                                                 *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_mainframe_link_all - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 95)
 level._effect["zombie_mainframe_link_all"]    = loadfx("maps/zombie/fx_zombie_mainframe_link_all");
                                                 *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_mainframe_link_single - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 96)
 level._effect["zombie_mainframe_link_single"]   = loadfx("maps/zombie/fx_zombie_mainframe_link_single");
                                                   *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_mainframe_linked - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 97)
 level._effect["zombie_mainframe_linked"]       = loadfx("maps/zombie/fx_zombie_mainframe_linked");
                                                  *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_mainframe_beam - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 98)
 level._effect["zombie_mainframe_beam"]         = loadfx("maps/zombie/fx_zombie_mainframe_beam");
                                                  *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_mainframe_flat - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 99)
 level._effect["zombie_mainframe_flat"]         = loadfx("maps/zombie/fx_zombie_mainframe_flat"); 
                                                  *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_mainframe_flat_start - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 100)
 level._effect["zombie_mainframe_flat_start"]    = loadfx("maps/zombie/fx_zombie_mainframe_flat_start"); 
                                                   *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_mainframe_beam_start - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 101)
 level._effect["zombie_mainframe_beam_start"]    = loadfx("maps/zombie/fx_zombie_mainframe_beam_start"); 
                                                   *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_flashback_american - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 102)
 level._effect["zombie_flashback_american"]      = loadfx("maps/zombie/fx_zombie_flashback_american"); 
                                                   *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect destructibles/fx_dest_fire_vert - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 103)
 level._effect["gasfire2"]                     = LoadFx("destructibles/fx_dest_fire_vert");
                                                 *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect maps/mp_maps/fx_mp_light_lamp - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 104)
 level._effect["mp_light_lamp"]                  = Loadfx("maps/mp_maps/fx_mp_light_lamp");
                                                   *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_difference - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 105)
 level._effect["zombie_difference"]              = loadfx("maps/zombie/fx_zombie_difference");
                                                   *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_mainframe_steam - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 106)
 level._effect["zombie_mainframe_steam"]          = loadfx("maps/zombie/fx_zombie_mainframe_steam");
                                                    *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_heat_sink - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 107)
 level._effect["zombie_heat_sink"]                = loadfx("maps/zombie/fx_zombie_heat_sink");
                                                    *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect maps/mp_maps/fx_mp_smoke_stack - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 108)
 level._effect["mp_smoke_stack"]                = loadfx("maps/mp_maps/fx_mp_smoke_stack");
                                                  *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect maps/mp_maps/fx_mp_elec_spark_fast_random - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 109)
 level._effect["mp_elec_spark_fast_random"]      = loadfx("maps/mp_maps/fx_mp_elec_spark_fast_random");
                                                   *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect misc/fx_zombie_elec_gen_idle - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 110)
 level._effect["zombie_elec_gen_idle"]          = loadfx("misc/fx_zombie_elec_gen_idle");
                                                  *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_moon_eclipse - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 111)
 level._effect["zombie_moon_eclipse"]            = loadfx("maps/zombie/fx_zombie_moon_eclipse");
                                                   *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_clock_hand - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 112)
 level._effect["zombie_clock_hand"]              = loadfx("maps/zombie/fx_zombie_clock_hand");
                                                   *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_elec_pole_terminal - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 113)
 level._effect["zombie_elec_pole_terminal"]      = loadfx("maps/zombie/fx_zombie_elec_pole_terminal");
                                                   *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect maps/mp_maps/fx_mp_elec_broken_light_1shot - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 114)
 level._effect["mp_elec_broken_light_1shot"]        = loadfx("maps/mp_maps/fx_mp_elec_broken_light_1shot");
                                                      *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect maps/mp_maps/fx_mp_light_lamp_no_eo - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 115)
 level._effect["mp_light_lamp_no_eo"]            = loadfx("maps/mp_maps/fx_mp_light_lamp_no_eo");             
                                                   *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect misc/fx_zombie_electric_trap - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/dlc3_code.csc', line 118)
 level._effect["zapper"]                     = loadfx("misc/fx_zombie_electric_trap");
                                               *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_tesla_rail_view - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/_zombiemode_tesla.csc', line 12)
 level._effect["tesla_viewmodel_rail"] = loadfx("maps/zombie/fx_zombie_tesla_rail_view");
                                         *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 22)
 clientscripts\_zombiemode_tesla::init();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_tesla_tube_view - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/_zombiemode_tesla.csc', line 13)
 level._effect["tesla_viewmodel_tube"] = loadfx("maps/zombie/fx_zombie_tesla_tube_view");
                                         *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 22)
 clientscripts\_zombiemode_tesla::init();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_tesla_tube_view2 - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/_zombiemode_tesla.csc', line 14)
 level._effect["tesla_viewmodel_tube2"] = loadfx("maps/zombie/fx_zombie_tesla_tube_view2");
                                          *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 22)
 clientscripts\_zombiemode_tesla::init();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_tesla_tube_view3 - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/_zombiemode_tesla.csc', line 15)
 level._effect["tesla_viewmodel_tube3"] = loadfx("maps/zombie/fx_zombie_tesla_tube_view3");
                                          *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 22)
 clientscripts\_zombiemode_tesla::init();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_tesla_rail_view_ug - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/_zombiemode_tesla.csc', line 17)
 level._effect["tesla_viewmodel_rail_upgraded"] = loadfx( "maps/zombie/fx_zombie_tesla_rail_view_ug" );
                                                  *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 22)
 clientscripts\_zombiemode_tesla::init();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_tesla_tube_view_ug - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/_zombiemode_tesla.csc', line 18)
 level._effect["tesla_viewmodel_tube_upgraded"] = loadfx( "maps/zombie/fx_zombie_tesla_tube_view_ug" );
                                                  *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 22)
 clientscripts\_zombiemode_tesla::init();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_tesla_tube_view2_ug - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/_zombiemode_tesla.csc', line 19)
 level._effect["tesla_viewmodel_tube2_upgraded"] = loadfx( "maps/zombie/fx_zombie_tesla_tube_view2_ug" );
                                                   *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 22)
 clientscripts\_zombiemode_tesla::init();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: ************************************

******* script runtime error *******
loadedfx could not find effect maps/zombie/fx_zombie_tesla_tube_view3_ug - ensure that effect is precached in the server script, and included in appropriate CSVs.
: (file 'clientscripts/_zombiemode_tesla.csc', line 20)
 level._effect["tesla_viewmodel_tube3_upgraded"] = loadfx( "maps/zombie/fx_zombie_tesla_tube_view3_ug" );
                                                   *
Error: called from:
(file 'clientscripts/ugxm_challangemap.csc', line 22)
 clientscripts\_zombiemode_tesla::init();
 *
Error: started from:
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
7 years ago
Hello thanks for the replys but console for the map isnt the problem the entire world at war client crashes, and outputs the log i posted above with thousands of errors none are repeating their all diffrent.
7 years ago
Still having the problem after removing T4m mod, however i dont have a localized_mapname.ff in mods or in local mods
I Am using ugx 1.1.1 though which doesnt need project mover so i wouldnt have thought this to be an error.

Is it suposed to make one and hasnt if so would i be able to obtain one somehow.
7 years ago
I HADNET added it i didnt want it in my map but i can add it just out the map play area, thanks ill go try now and report back


Double Post Merge: November 13, 2016, 11:21:59 am

Update: Okay so i removed all perks, i added 2 boxes, start and normal, i added the packapunch swaping version and the elemental machine, their was already a turret so i didnt add that.

But now when i try to test my map the game crashes compelatly and i get the huge list of errors.
Code Snippet
Plaintext
_airstrike_friendly".
Error: Could not load material "hud_flashbangicon".
Error: Could not load material "hud_banzai".
Error: Could not load material "hud_banzaigrenade".
LOADING...  - models
LOADING...  - items
Error: CG_RegisterWeapon: No such bone tag (tag_zfuckmyass) for weapon (m14)
Error: CG_RegisterWeapon: No such bone tag (tag_scope_vzoom) for weapon (l96a1)
Error: CG_RegisterWeapon: No such bone tag (tag_scope) for weapon (l96a1_upgraded)
LOADING...  - inline models
LOADING...  - server models
Error: Could not load fx "env/electrical/fx_elec_wire_spark_dl_oneshot".
Error: Could not load fx "weapon/bouncing_betty/fx_explosion_betty_generic".
Error: Could not load fx "weapon/bouncing_betty/fx_betty_trail".
Error: Could not load fx "misc/fx_zombie_elec_trail_oneshot".
Error: Could not load fx "env/electrical/fx_elec_short_oneshot".
Error: Could not load fx "ugx_scriptplacer_weather_efx".
Error: Could not load fx "maps/mak/fx_cigarette_smoke".
Error: Could not load fx "env/smoke/fx_fog_zombie_amb".
Error: Could not load fx "misc/fx_zombie_grain_cloud".
Error: Could not load fx "ugxm/thundergun/fx_thundergun_knockback_ground".
Error: Could not load fx "maps/zombie_moon/fx_moon_qbomb_explo_distort".
Error: Could not load fx "1".
Error: Could not load fx "weapon/grenade/fx_american_smoke_grenade".
Error: Could not load fx "misc/fx_flare_sky_white_10sec".
Error: Could not load fx "weapon/grenade/fx_gas_grenade_22sec".
Error: Could not load fx "misc/fx_fire_manager1".
Error: Could not load fx "misc/fx_fire_manager2".
Error: Could not load fx "misc/fx_fire_manager3".
Error: Could not load fx "misc/fx_fire_manager4".
Error: Could not load fx "misc/fx_fire_manager5".
Error: Could not load fx "misc/fx_fire_manager6".
Error: Could not load fx "misc/fx_fire_manager7".
Error: Could not load fx "misc/fx_fire_manager8".
Error: Could not load fx "misc/fx_fire_manager9".
Error: Could not load fx "misc/fx_fire_manager10".
Error: Could not load fx "weapon/molotov/fx_molotov_burn_trail".
Error: Could not load fx "weapon/molotov/fx_molotov_burn_trail2".
Error: Could not load fx "weapon/molotov/fx_molotov_wick".
Error: Could not load fx "weapon/rocket/fx_trail_bazooka_geotrail".
Error: Could not load fx "env/fire/fx_fire_player_torso".
Error: Could not load fx "env/fire/fx_fire_player_sm".
Error: Could not load fx "env/fire/fx_fire_player_sm_smk_2sec".
'0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
  Domain is any number from 0.001 to 1000
Error: Could not load rawfile "shock/zombie_death.shock".
Error: couldn't open 'shock/zombie_death.shock'.
Error: Could not load fx "treadfx/heli_dust_default".
Error: Could not load fx "treadfx/heli_water".
Error: Could not load fx "smoke/smoke_trail_white_heli".
Error: Could not load fx "smoke/smoke_trail_black_heli".
Error: Could not load fx "fire/fire_smoke_trail_L".
Error: Could not load fx "fire/jet_afterburner".
Error: Could not load fx "impacts/fx_water_hit_sm".
Error: Could not load fx "impacts/fx_water_hit_md".
Error: Could not load fx "impacts/fx_water_hit_lg".
Error: Could not load fx "impacts/fx_water_object_ripple".
Error: Could not load fx "vehicle/water/fx_wake_lvt_churn".
Error: Could not load fx "bio/player/fx_water_hit_player_bubbles".
Error: Could not load fx "bio/player/fx_player_water_waist_ripple".
Error: Could not load fx "bio/player/fx_player_water_knee_ripple".
LOADING...  - game media done
LOADING... clients
Error: Could not load menufile "ui/scriptmenus/briefing.menu".
Error: Could not load menufile "ui/scriptmenus/ugxm_elemental.menu".
Error: Could not load material "blank".
Error: Could not load material "waypoint_targetneutral".
Error: Could not load material "waypoint_capture".
Error: Could not load material "waypoint_defend".
Error: Could not load material "ugxm_maxammo".
Error: Could not load fx "misc/fx_fire_fthrow_vert_short".
*** CLIENT SPAWN 0 script_brushmodels 0 script_models.
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/dlc3_code.csc', line 87)
  [[level.DLC3_Client.myFX]]();
 
 
   
   
     
     
       
       
         
         
           
           
             
             
               
               
                 
                 
                   
                   
                     
                     
                      *
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 20)
 clientscripts\dlc3_code::DLC3_FX();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 22)
 clientscripts\_zombiemode_tesla::init();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 22)
 clientscripts\_zombiemode_tesla::init();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 22)
 clientscripts\_zombiemode_tesla::init();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 22)
 clientscripts\_zombiemode_tesla::init();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 22)
 clientscripts\_zombiemode_tesla::init();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 22)
 clientscripts\_zombiemode_tesla::init();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 22)
 clientscripts\_zombiemode_tesla::init();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
(file 'clientscripts/ugxm_challangemap.csc', line 22)
 clientscripts\_zombiemode_tesla::init();
 
 *
(file 'clientscripts/ugxm_challangemap.csc', line 5)
main()
*
Error: Could not load material "terrain_scorch_bark".
Error: Could not load material "terrain_scorch_brick".
Error: Could not load material "terrain_scorch_carpet".
Error: Could not load material "terrain_scorch_cloth".
Error: Could not load material "terrain_scorch_concrete".
Error: Could not load material "terrain_scorch_dirt".
Error: Could not load material "terrain_scorch_flesh".
Error: Could not load material "terrain_scorch_foliage".
Error: Could not load material "terrain_scorch_glass".
Error: Could not load material "terrain_scorch_gravel".
Error: Could not load material "terrain_scorch_ice".
Error: Could not load material "terrain_scorch_metal".
Error: Could not load material "terrain_scorch_paper".
Error: Could not load material "terrain_scorch_plaster".
Error: Could not load material "terrain_scorch_rock".
Error: Could not load material "terrain_scorch_snow".
Error: Could not load material "terrain_scorch_water".
Error: Could not load material "terrain_scorch_wood".
Error: Could not load material "terrain_scorch_asphalt".
Error: Could not load material "terrain_scorch_ceramic".
Error: Could not load material "terrain_scorch_plastic".
Error: Could not load material "terrain_scorch_rubber".
Error: Could not load material "terrain_scorch_cushion".
Error: Could not load material "terrain_scorch_fruit".
Error: Could not load material "terrain_scorch_paintedmetal".
Error: Could not load material "terrain_scorch_player".
Error: Could not load material "terrain_scorch_tallgrass".
CL_InitCGame:  0.33 seconds
Com_TouchMemory: 0 msec. Using sum: -127387002
Hiding channel: gamenotify
Hiding channel: obituary
Adding channel: gamenotify
Adding channel: obituar

Unhandled exception caught

While i wait for a pro to reply i am going to try and re-install the UGX1.1 files manually just to see if maybe the mod helper missed something.
7 years ago
Hi guys,
  I am using UGX mod 1.1.1 but having big issues, if i dont add any of the new perk machines then the map loads fine but if i add them
the game crashes and i get the following errors in the console, does anyone know how to fix these PLEASE.

Code Snippet
Plaintext
******* script runtime error *******
undefined is not a field object: (file 'maps/_zombiemode_perks.gsc', line 366)
 elemental = getEnt(getEnt("zombie_vending_elemental", "targetname").target, "targetname");
                          *
Error: called from:
(file 'maps/_zombiemode_perks.gsc', line 149)
 thread model_swap_machines();
        *
Error: called from:
(file 'maps/_zombiemode.gsc', line 72)
 maps\_zombiemode_perks::init();
 *
Error: called from:
(file 'maps/ugxm_map.gsc', line 119)
 maps\_zombiemode::main();
 *
Error: started from:
(file 'maps/ugxm_map.gsc', line 9)
main()
*
Error: ************************************

Double Post Merge: November 12, 2016, 01:03:32 pm
Edit: Could a mod please move this posts, it should be in world at war, sorry.
7 years ago
Hello guys,
  I was wondering if anyone knows of any up to date perk packs like Harry's BO21 i have attmped to use his but am having NOTHING but issue,
I managed to get the perks into my map and my map to load but the power switch provided with his pack wont turn on and the perks are just having none of it, i think it has something to do with his custom triggers and not having the correct CSV load for his full most upto date pack but i asked him and he is unable to help.

ANY help would be greatly received.
7 years ago
Umm Maybe could you send me a version of his files again then maybe im using outdated ones, also
I can re-set my map so if POSSIBLE you could just send me a workd map folder and ill rename it to my map name.
I can then build the mod and just run taht way..

Sorry im a big noob :)
7 years ago
@ProRevenge could you please add me on skype rman180 i need to speak about support issues but i cant DM Yet
7 years ago
Hello,
  Yes i am using his pre-edit scripts and yes i compiled the patch.

Was this wrong, if it was how can i fix it
7 years ago
Hello guys,
   could someone help me i am getting the following errors in my map and i dont know why, i am attempting to use harrys perks and follow the tutorial to instll them.

******* Server script compile error *******
Error: unknown function: (file 'animscripts/melee.gsc', line 168)
    if ( self.enemy thread maps\_zombiemode_perks::harrybo21_perks_widows_wine_explode_on_melee() )
                           *
************************************
unknown function
    if ( self.enemy thread maps\_zombiemode_perks::harrybo21_perks_widows_wine_explode_on_melee() )
(see console for details)

********************
ERROR: Server script compile error
unknown function
    if ( self.enemy thread maps\_zombiemode_perks::harrybo21_perks_widows_wine_explode_on_melee() )
(see console for details)

********************
7 years ago
Hey,
   I Get the following error when i try to play my map.

Code Snippet
Plaintext
******* script runtime error *******
cannot cast undefined to bool: (file 'common_scripts/utility.gsc', line 463)
 while( !level.flag[ msg ] )
        *
Error: called from:
(file 'maps/mc_mod/_mc_playerweapontrade.gsc', line 27)
 flag_wait( "all_players_connected" );
 *
Error: called from:
(file 'maps/mc_mod/_mc_playerweapontrade.gsc', line 23)
 thread SetUp();
        *
Error: called from:
(file 'maps/ugx_mod_test.gsc', line 118)
 maps\mc_mod\_mc_playerweapontrade::init(  );
 *
Error: started from:
(file 'maps/ugx_mod_test.gsc', line 9)
main()
*

I Am attempting to play in single player dont know if this makes a diffrence or not i will try with a friend but thought id post here anyway as well just incase their is a none fix.

thank you
7 years ago
HELLO,
   Once again thank you for fixing the errors zombies now work as should.

And the solo button is back online and operational.


The error in the picture is that the wall is see through, their is a wall behind the blood wrighting,
i made the walls then went into 0.25 grid and made some walls which i put textures like the blood on etc...
but when i go into map in game you can see through the walls that the small walls are placed on
8 years ago
Hello,
   Firstly thank you for your help with the fog issue this is now fixed and 100% okay.

HOWEVER i still have an issue with risers and zombies, i deleted everything i did relating to zombies, i generated a map with the tutorial thing on ugx and i copied the example risers, example zombies and example volume, then pasted these and resized and moved to meet my maps needs HOWEVER they seem to still not work nothing happens the rounds just skip.

Also the single player button does not work i have to start the map with console now.

And is their any chance you would be able to help me fix the error in the picture below



Thank you again for your help and sorry  for being so demanding in my requests.
  Richard
8 years ago
Hello Friends,
   I am working on a project but have come into some issues with my first build to test scale.

1 - the map is sorta blue coloured, rather like a dog mist but lighter
2 - Every time i place zombie risers nothing happens.

And for some reason i cannot seem to add HBO2 perks and am unable to find an alternative to this.
If anyone would be able to help this would be greatly appreciated.

(download to the map)
https://dl.dropboxusercontent.com/u/44654220/Story.map

Thank you for taking the time to help.
   Richard
8 years ago
Hello,
   I will put pathnodes into the doorways none have this.

As for checking on console i am unaware on how to do this as i am new and a total noob, would you be able to to either link to tut or explain here please.


thank you
8 years ago
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