Hello friend,
i have already set this for all the doors, its actually gotten a little worse with my most recent compile of the map as well, the zombies will be attacking players normal but then all go to the center of the volume for which they are linked.
Almost without reason at times.
Current known ways to induce error.
- Run quickly into a volume that is not their linked one.
- Stand in spots like doorways or right next to debri (non trigger)
- Switch attacking players quickly (ie player1 knifes to get attention, player2 then quickly knifes as player1 runs)
Please find a link below to an install for the map (please forgive bad quality i am new)
https://dl.dropboxusercontent.com/u/44654220/nazi_zombies_asylum.exeThank you
Richard