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Topics - SirJammy



Map created by SirJammy & Ege115
















     Features:
 
Spoiler: click to show...
An EE with an ending
Extended areas (Bunker entrance and the rest of the town itself)
FOV slider (In the game options menu)
Cod and BF weapons
Baby gun
Upgradeable C4
Claymores
Tactical Insertion
Watershoots
Zipline
WaW, BO1 perks and electric cherry from BO2
Buildable Shield (2 parts)
Buildable Rake trap (3 parts)
Electric water trap
EE song (Nightmare - By Avenged Sevenfold)

    Known bugs:
 
Spoiler: click to show...
Zombies will bug out at the centre of spawn sometimes and we have tried for months to fix it, but nothing worked.
 
There is a visual glitch in the tunnel near the first water shoot.
 
The shield / rake trap has glitched 3rd person animations.

     Credits:
 
Spoiler: click to show...
RDV
BluntStuffy
shippuden1592
HitmanVere
Lukkie1998
Codmoddd1234
Johndoe
Chromastone10
TomBMX
Rollonmath42
Smasher248
GreenBean - Billy Fredericks II
TheRelaxingEnd
CHN
thecaljitsu
KDXDARK
Makecents
DuaLVII
Treminaor
Ray1235
 
If I forgot anyone, please PM me!

    Tip for opening bunker:
 
Spoiler: click to show...
The bunker door is being held shut with an electrical current. Blow up the power sources keeping that door shut!

 
Nuketown: Remastered is a recreation of Nuketown from BO2 as a base, and then expands drastically of the original map including being able to access the outside map houses & gardens, being able to unlock the bunker (which is far larger than the original Nuketown itself.)
 
 
This map does NOT require T4M!

MEGA Download link:

Google Drive Download link:

The map itself took me over a year to map. Also Ege115 essentially brought the map together with scripting, adding weapons, fixing bugs and so much more for months on end.
 
Fixes and changes in Nuketown Remastered 1.1:
 
- Changed it so you can now both have the rake trap and the zombie shield in your inventory.
- Changed it so you have the normal ray gun and not the upgraded one when you go down with QR on solo.
- Fixed the vision glitch that happens when the map restarts automatically after dying on solo. And no more black and white vision after taking a Time Warp powerup.
- Fixed a hole in the ground where you could see through the map in the yellow house garden next to where a shield part can be.
- Fixed the game breaking glitch that made you get stuck on the ramp by Deadshot Daiquri.
- Fixed Mule Kick in coop where if you went down and someone revived you, you'd still keep your third gun. And then afterwards get unlimited guns.
- Fixed an issue where zombies start spawning in the blue house without actually opening to the blue house. The blue house will only have 1 debris so the zombies can get out of the house in some way.
- Fixed some places where powerups could spawn outside the map where you killed zombies.
- Added a clip to a wooden pole under the outside stairs of the yellow house.
 
Fixes and changes in Nuketown Remastered 1.2:
 
- The zombie spawning is improved, the map is now harder and more hectic!
 
- Fixed the out of map exploit in the house by deadshot daiquri
- Fixed an open window that you couldn't shoot through.
- Fixed another spot where powerups could spawn outside the map.
- Fixed a bug were the game could crash if you're in laststand and try go with the zipline/watershoot/escape truck in the EE.
- Fixed a bug were you couldn't melee when holding the MK-11.
 
- Added the correct ammo stats for the upgraded PPSH-41.
- Buffed galvaknuckles so it's 1 hit kill up to 15, before it was round 14.
- Added more traverses for zombies to get to you.
8 years ago
Hey guys,

Have been having this problem for a while now and I just cant find a fix, some of my models will appear extremely bright, like they are lit by my worldspawn settings. I asked around in the community and people said its because the models origin is in a brush, clip or weaponclip. But the origin of these models aren't even touching anything :/

Heres a few examples:





Any ideas would be appreciated, thanks again guys :)
8 years ago
I've been having this problem since last year and I've just been working around it. Its essentially a single prefab that is crashing Radiant at random when I map in it. It could be from selecting a single brush, to lasting 10 minutes and then crashing after tons of brushes are selected. I have tried searching the file for "QNAN" and got nothing :/
 
I can almost always get it to crash when I just spam select brushes, I'm thinking it could be a broken brush or something that is just bugged in the prefab? Any ideas would be greatly appreciated as always :) Thanks.

8 years ago
Hey guys.

I know this will probably start a flame war since everyone got a bit mad with paying for maps. But please hold out for a few minutes. I had the idea of people being able to donate a minimum of $5 (£3.27) to charity (Haven't decided what charity yet, most probably something to help children,) to gain access to early builds of the map which are fully playable with the FS Mod. You also get added to a Skype group were everyone will get to see any progress we have made with features and mapping.

I know some people will somehow find a way to get mad at this but, that's why I made this topic to get everyone opinions on the matter. But please bare in mind this is completely non profit. I just thought it would be amazing to use what we do here to help other people who aren't as fortunate.

Thanks again  ;)
8 years ago
I have quite a major problem, I was mapping nuketown and with radiant open, uninstalled my and drivers and reinstalled them to a newer version. But after I restarted I realised my .map file was empty, nothing in the file whatsoever except "iwmap 4" on the first line.

I really just need any ideas you guys have to help get this file back, maybe from the autosave files are some were considering I had it open about 30 minutes ago. Really stressing right now  :-\
9 years ago
This might be something extremely dumb that im not realizing but, whenever I compile any map as soon as it finishes building the lights (WaW window closes.) it will finish instantly. This then skips most steps = the map not compiling.

Heres a GIF of me just building fast files, which is the step it skips :

I found out the same thing happens when building any mod... :/ Thanks in advance.

PS : Ignore the purple / red text, I have fixed this recently
9 years ago







Nevada's research facility has been overpowered by undead hordes of
facility workers and soldiers originally set out to protect mankind.
The countdown has begun to an ever expanding zombies experience.

Map Design
With this map design I really wanted to expand upon what Treyarch brought to the table with the original Nuketown
Zombies in Black Ops 2. By this I mean give the community what they were theorising about before the map was
released including a fully accessible fallout bunker filled to the brim with Easter eggs, multiple old dirt roads
surrounding the destroyed town and the entire road opened up for you to explore shown in this image:



Weapon Ideas
Weapon set will be mostly era specific, focusing mainly on "Black Ops" weapons while at the same time adding
variation to gameplay by adding unique weapons from other Call of Duty's / Completely custom weapons,
refined to the best of our ability.

Features List
  • Custom traps that are map specific (De-contamination showers) etc.
  • Black Ops style Easter Egg. This will involve intricate puzzles which will require an eye for detail
    and extensive exploring the barren wasteland.
  • FS Mod: This is an exclusive mod which will create a totally fresh experience. It will include ranking
    up (Account specific), Innovative gamemodes and many more features.
  • Planning to have a solo cutscene (Die Rise art style), here is one shot that I drew which will be included in the cutscene:



Fracture Studios Members

  • SirJammy - Mapper / Graphics / Audio
  • Ege115 - Scripter
  • Ray1235 - FS Mod Scripter / Animator

Update #1

Spoiler: click to open...
Time for an update!
FS Mod will have many fun gamemodes for you to enjoy. I'll reveal two of them. Both have timed gameplay.

GUN GAME
Typical gun game. Based on kills. All doors are open. Each player has 3 lives (solo too). When a player dies, he loses 25% of his points but he doesn't go into last stand, instead he respawns at a random place on the map as far from zombies as possible. The game ends when a player wins or when all players are dead.

SCAVENGER
Each player starts out with a pistol/knife/random weapon (selectable in the gamemode selection menu). Every door open. You can't buy anything. Weapons spawn on ground randomly (thanks to DUKIP for the weapon spawning code). Zombies start out sprinting. Their health never changes and players can take 4 hits before going down. Last stand is enabled, but there is permadeath.

If you want, you can give us suggestions on what gamemodes you want and maybe we will consider them. Also, I'll leave it up to you to guess what Neighbourhood Watch is going to be ;)


Update #2

Spoiler: click to open...
The time has come for us to release a new update on our project!!

http://www.youtube.com/watch?v=40c9_WxHjfA#ws


Update #3


Spoiler: click to open...
OLD MAPPING UPDATE : I am pretty busy with school since I'm in the thick of it with GCSE exams. But I leave school on the 15th of June so, more mapping! :D. Here is some of progress I have made over the past month. (Ignore random terrain patch glitches.)



____________________________________________________




____________________________________________________




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_________http://ugx-mods.com/forum/Themes/BBB_20rc4/images/bbc/left.gif___________________________________________




Update #4


Ok, Got quite a big update on the map, just went around taking pictures of areas I thought looked cool, enjoy :)






(Ignore the wall gun in the middle of the garden xD)













9 years ago

This map can be downloaded from the UGX Map Manager.

This map features UGX Mod v1.0.4! For a full list of features, click here.

This Map participated in the 2014 YouAlwaysWin Mapping Contest. Thanks to them this map actually exists! Thank you GUNNS4HIRE & Meatwagon22 for organizing this awesome contest!!!
Civil Nativity Final Release Trailer


I have recently seen the UGX map contest and decided to temporarily put Celtic Ruins mapping on hold and attempt something out of my comfort zone, although scripting is still being continued. The information on this map is in very early stages and will get progressively more in-depth as time goes on. (Subject to change) - The basic scene of the map is a city called "Ripon" in England, has been engulfed by a paralysing blizzard 3 days before Christmas day, The city went unacknowledged for 2 days while people took no notice and thought the community were taking care of it, that was until a few men found themselves walking in a city rendered "dead". Without a voice to be heard they wondered deeper into the city,all the time the smell of rotting flesh lingering in the freezing air. At this point you control the Man / men.

Credits to:
  • UGX-Mods (UGX-Mod V1.0.4)
  • DualVII (Rotating Door script + Prefabs)
  • Jei9363 (Buried Style Zone Activation Tutorial + Script)
  • Bluntstuffy (Soulchests)
  • Shippuden1592 (Tranzit Zombies)
  • MakeCents + thezombiekilla9 (Zombie Counter + Tutorial)
  • Hitmanvere + Ege115 (Pap Camo + Scripting help)
  • Benn Down (Music)
  • Message me if I forgot to add you!

Alpha/Beta Testers:
  • P0tZ
  • FATKIDSLOV3CAK3
  • TheScotchGuy
  • Ege115
  • Hex Reapers
  • MAK911
  • Message me if I forgot to add you!


If you find any bugs in the map, please reply to this thread! Make sure to add a screenshot to your post!!! We would love to hear your comments and ideas too!

Bugs list:
  • Quick revive not going away when downed in singleplayer (Fixed!)
  • perk shader moves back to the left when player gets downed (Fixed!)
  • Zombies not going away when player is in laststand in singleplayer (Fixed! (Alternative fix found))
  • Game crashing when grabbing the turret powerup in arcademode (Fixed!)
  • Added M14 back to Gungame (Fixed!)
  • Some minor mapping bugs (Fixed!)
  • Game crashing when killing zombie with German Machine (Fixed!)
  • Takes your gun when shooting last snowman with M14 masterkey/Grenade Launcher (Fixed!)


YouAlwaysWin Gameplay Video

CIVIL NATIVITY - CHRISTMAS ZOMBIES ★  Call of Duty Zombies Mod (Zombie Games)

9 years ago





I have recently seen the UGX map contest and decided to temporarily put Celtic Ruins mapping on hold and attempt something out of my comfort zone, although scripting is still being continued. The information on this map is in very early stages and will get progressively more in-depth as time goes on. (Subject to change) - The basic scene of the map is a city called "Ripon" in England, has been engulfed by a paralysing blizzard 3 days before Christmas day, The city went unacknowledged for 2 days while people took no notice and thought the community were taking care of it, that was until a few men found themselves walking in a city rendered "dead". Without a voice to be heard they wondered deeper into the city,all the time the smell of rotting flesh lingering in the freezing air. At this point you control the Man / men.

And dont worry this map will have humor and wont be strictly dark / horror feels







Lukkie1998 will be helping with his knowledge of porting weapons and his intense understanding of mod tools.


Update 10/18/2014







Update 10/27/2014







10 years ago
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