Map created by SirJammy & Ege115
Features:
An EE with an ending
Extended areas (Bunker entrance and the rest of the town itself)
FOV slider (In the game options menu)
Cod and BF weapons
Baby gun
Upgradeable C4
Claymores
Tactical Insertion
Watershoots
Zipline
WaW, BO1 perks and electric cherry from BO2
Buildable Shield (2 parts)
Buildable Rake trap (3 parts)
Electric water trap
EE song (Nightmare - By Avenged Sevenfold)
Known bugs:
Zombies will bug out at the centre of spawn sometimes and we have tried for months to fix it, but nothing worked.
There is a visual glitch in the tunnel near the first water shoot.
The shield / rake trap has glitched 3rd person animations.
Credits:
RDV
BluntStuffy
shippuden1592
HitmanVere
Lukkie1998
Codmoddd1234
Johndoe
Chromastone10
TomBMX
Rollonmath42
Smasher248
GreenBean - Billy Fredericks II
TheRelaxingEnd
CHN
thecaljitsu
KDXDARK
Makecents
DuaLVII
Treminaor
Ray1235
If I forgot anyone, please PM me!
Tip for opening bunker:
The bunker door is being held shut with an electrical current. Blow up the power sources keeping that door shut!
Nuketown: Remastered is a recreation of Nuketown from BO2 as a base, and then expands drastically of the original map including being able to access the outside map houses & gardens, being able to unlock the bunker (which is far larger than the original Nuketown itself.)
This map does NOT require T4M!
MEGA Download link:
Google Drive Download link:
The map itself took me over a year to map. Also Ege115 essentially brought the map together with scripting, adding weapons, fixing bugs and so much more for months on end.
Fixes and changes in Nuketown Remastered 1.1: - Changed it so you can now both have the rake trap and the zombie shield in your inventory.
- Changed it so you have the normal ray gun and not the upgraded one when you go down with QR on solo.
- Fixed the vision glitch that happens when the map restarts automatically after dying on solo. And no more black and white vision after taking a Time Warp powerup.
- Fixed a hole in the ground where you could see through the map in the yellow house garden next to where a shield part can be.
- Fixed the game breaking glitch that made you get stuck on the ramp by Deadshot Daiquri.
- Fixed Mule Kick in coop where if you went down and someone revived you, you'd still keep your third gun. And then afterwards get unlimited guns.
- Fixed an issue where zombies start spawning in the blue house without actually opening to the blue house. The blue house will only have 1 debris so the zombies can get out of the house in some way.
- Fixed some places where powerups could spawn outside the map where you killed zombies.
- Added a clip to a wooden pole under the outside stairs of the yellow house.
Fixes and changes in Nuketown Remastered 1.2: - The zombie spawning is improved, the map is now harder and more hectic!
- Fixed the out of map exploit in the house by deadshot daiquri
- Fixed an open window that you couldn't shoot through.
- Fixed another spot where powerups could spawn outside the map.
- Fixed a bug were the game could crash if you're in laststand and try go with the zipline/watershoot/escape truck in the EE.
- Fixed a bug were you couldn't melee when holding the MK-11.
- Added the correct ammo stats for the upgraded PPSH-41.
- Buffed galvaknuckles so it's 1 hit kill up to 15, before it was round 14.
- Added more traverses for zombies to get to you.