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Topics - psychoboyz843

Someone please help me its been a good while seance ive used the ugx 1.1 standalone mod how do i change the perk limit?
7 years ago
Please someone help me, i fixed this problem yesterday and i was in such a dang rush i forgot how i fixed it, tried putting something into my map and it didnt work so i deleted my map and replaced it with the back up before i fixed my problem :( now i cant figure it out here is the console log for my custom zombies map.

Code Snippet
Plaintext
T4-SP (r45)
]g
Unknown command "g"
Com_TouchMemory: 0 msec. Using sum: 0
Com_TouchMemory: 0 msec. Using sum: 0
Com_TouchMemory: 0 msec. Using sum: 0
]devmap ugx_458
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile ugx_458_load
Database: Assets Sync Started
WARNING: Could not find zone 'C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\zone\english\ugx_458_load.ff'
Database: Assets Sync Finished
PROFILES: setting server info to 0.0.0.0:0
Couldn't get profiles instance, are we logged on?
------ Server Initialization ------
Server: ugx_458
Database: Assets Sync Started
Database: Assets Sync Finished
----- R_Init -----
DirectX reports 512 MB of video memory and 3806 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Picmip is set manually.
Using picmip 1 on most textures, 1 on normal maps, and 3 on specular maps
Save Message First Frame Shown: 1069894
BinkOpen failed on C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\video\ugx_458_load.bik because: Error opening file.
Database: Assets Sync Started
Database: Assets Sync Finished
BinkOpen failed on C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\raw\video\ugx_458_load.bik because: Error opening file.
R_Cinematic_BinkOpen 'ugx_458_load' failed: BinkOpen: Error opening file.; trying default.
Unloaded fastfile ui
PMem_Free( ui, 0 )
Loading fastfile localized_ugx_458
Database: Assets Sync Started
WARNING: Could not find zone 'C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\zone\english\localized_ugx_458.ff'
Database: Assets Sync Finished
Loading fastfile ugx_458_patch
Database: Assets Sync Started
WARNING: Could not find zone 'C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\zone\english\ugx_458_patch.ff'
Loading fastfile 'default'
used 0.72 MB memory in DB alloc
Database: Assets Sync Finished
Loading fastfile ugx_458
Loading fastfile 'ugx_458'
used 79.91 MB memory in DB alloc
Waited 3936 msec for asset 'maps/ugx_458.d3dbsp' of type 'col_map_mp'.
----------------------
Game: G_SetupWeaponDef
----------------------
animscripts/traverse/wall_hop_zombieError: Waited 1208 msec for missing asset "ai_flamethrower_crouch_pain".
Error: Could not load xanim "ai_flamethrower_crouch_pain".
Error: Could not load xanim "ai_flamethrower_stand_pain".
Error: Could not load xanim "ai_flamethrower_wounded_stand_leg".
Error: Could not load xanim "ai_flamethrower_wounded_stand_head".
Error: Could not load xanim "ai_flamethrower_wounded_stand_chest".
Error: Could not load xanim "ai_flamethrower_wounded_stand_arm".
Error: Could not load xanim "ai_bonzai_buddy_fail_rear".
Error: Could not load xanim "ai_bonzai_buddy_fail_front".
Error: Could not load xanim "ai_bonzai_enemy_fail_rear".
Error: Could not load xanim "ai_bonzai_enemy_fail_right".
Error: Could not load xanim "ai_bonzai_enemy_fail_left".
Error: Could not load xanim "ai_bonzai_enemy_fail_front".
Error: Could not load xanim "ai_flamethrower_crouch_death".
Error: Could not load xanim "ai_flamethrower_stand_death".
Error: Could not load xanim "ai_flamethrower_death_b".
Error: Could not load xanim "ai_bonzai_enemy_attack_player_success".
Error: Could not load xanim "ai_bonzai_enemy_attack_player_fail".
Error: Could not load xanim "ai_bonzai_enemy_attack_player_intro".
Error: Could not load xanim "ai_bonzai_enemy_attack_player".
Error: Could not load xanim "ai_bonzai_enemy_attack_player_impact".
Error: Could not load xanim "ai_bonzai_enemy_success_rear".
Error: Could not load xanim "ai_bonzai_enemy_success_front".
Error: Could not load xanim "ai_bonzai_buddy_success_rear".
Error: Could not load xanim "ai_bonzai_buddy_success_right".
Error: Could not load xanim "ai_bonzai_buddy_success_left".
Error: Could not load xanim "ai_bonzai_buddy_success_front".
Error: Could not load xanim "ai_flamethrower_stand_2_crouch".
Error: Could not load xanim "ai_flamethrower_crouch_2_stand".
Error: Could not load xanim "ai_flamethrower_crouch_turn90r".
Error: Could not load xanim "ai_flamethrower_crouch_turn90l".
Error: Could not load xanim "ai_flamethrower_turn180".
Error: Could not load xanim "ai_flamethrower_turn135r".
Error: Could not load xanim "ai_flamethrower_turn135l".
Error: Could not load xanim "ai_flamethrower_turn90r".
Error: Could not load xanim "ai_flamethrower_turn90l".
Error: Could not load xanim "ai_flamethrower_turn45r".
Error: Could not load xanim "ai_flamethrower_turn45l".
Error: Could not load xanim "ai_flamethrower_crouch_aim_5".
Error: Could not load xanim "ai_flamethrower_aim_5".
Error: Could not load xanim "ai_flamethrower_crouch_idle_a_alert_v1".
Error: Could not load xanim "ai_flamethrower_stand_idle_alert_v1".
Error: Could not load xanim "ai_flamethrower_crouch_aim_8".
Error: Could not load xanim "ai_flamethrower_aim_8".
Error: Could not load xanim "ai_flamethrower_crouch_aim_2".
Error: Could not load xanim "ai_flamethrower_aim_2".
Error: Could not load xanim "ai_flamethrower_crouch_aim_6".
Error: Could not load xanim "ai_flamethrower_aim_6".
Error: Could not load xanim "ai_flamethrower_crouch_aim_4".
Error: Could not load xanim "ai_flamethrower_aim_4".
Error: Could not load xanim "ai_mg_shoulder_run".
Error: Could not load xanim "ai_bonzai_sprint_d".
Error: Could not load xanim "ai_bonzai_sprint_c".
Error: Could not load xanim "ai_bonzai_sprint_b".
Error: Could not load xanim "ai_bonzai_sprint_a".
Error: Could not load xanim "ai_flamethrower_combatrun_c".
Error: Could not load xanim "ai_flamethrower_crouch_twitch".
Error: Could not load xanim "ai_flamethrower_crouch_idle_b".
Error: Could not load xanim "ai_flamethrower_crouch_idle_a".
Error: Could not load xanim "ai_flamethrower_stand_twitch".
Error: Could not load xanim "ai_flamethrower_stand_idle_casual_v1".
Error: Could not load xanim "ai_mg_shoulder_run2crouch".
Error: Could not load xanim "ai_mg_shoulder_crouch_idle".
Error: Could not load xanim "ai_mg_shoulder_run2stand".
Error: Could not load xanim "ai_mg_shoulder_stand_idle".
Error: Could not load xanim "ai_flame_crouch_fire_center".
Error: Could not load xanim "ai_flame_fire_center".
Error: Could not load xanim "void_loop".
Error: Could not load xanim "int_bonzai_attack_player_success".
Error: Could not load xanim "int_bonzai_attack_player_fail".
Error: Could not load xanim "int_bonzai_attack_player_intro".
Error: Could not load xanim "int_bonzai_attack_player".
Error: Could not load xanim "int_bonzai_attack_player_impact".
Error: Could not load xanim "p_makinraid_hatch".
Error: Could not load xanim "crew_sherman_passenger9_combatidle_player".
Error: Could not load xanim "crew_sherman_passenger8_combatidle_player".
Error: Could not load xanim "crew_lvt4_peleliu1_character9_player".
Error: Could not load xanim "crew_lvt4_peleliu1_character5_player".
Error: Could not load xanim "crew_lvt4_peleliu1_character4_player".
Error: Could not load xanim "p_flak1_tag2_idle".
Error: Could not load xanim "pb_prone_crawl_right_hold_satchel".
Error: Could not load xanim "pb_prone_crawl_left_hold_satchel".
Error: Could not load xanim "pb_prone_crawl_back_hold_satchel".
Error: Could not load xanim "pb_prone_crawl_hold_satchel".
Error: Could not load xanim "pb_crouch_hold_run_right_satchel".
Error: Could not load xanim "pb_crouch_hold_run_left_satchel".
Error: Could not load xanim "pb_crouch_hold_run_back_satchel".
Error: Could not load xanim "pb_crouch_hold_run_satchel".
Error: Could not load xanim "pb_hold_run_left_satchel".
Error: Could not load xanim "pb_hold_run_right_satchel".
Error: Could not load xanim "pb_hold_run_back_satchel".
Error: Could not load xanim "pb_hold_run_satchel".
Error: Could not load xanim "pb_sprint_hold_satchel".
Error: Could not load xanim "pb_crouch_hold_idle_satchel".
Error: Could not load xanim "pb_hold_idle_satchel".
Error: Could not load xanim "pb_prone_hold_satchel".
Error: Could not load xanim "pt_hold_prone_throw_satchel".
Error: Could not load xanim "pt_hold_throw_satchel".
Error: Could not load xanim "pt_crouch_dw_raise".
Error: Could not load xanim "pt_prone_dw_raise".
ERROR: Pathnode (Path) at (-266.2 187.2 52.6) is in solid
ERROR: Pathnode (Path) at (-264.5 222.9 52.6) is in solid
ERROR: Pathnode (Path) at (-264.2 293.2 52.6) is in solid
ERROR: Pathnode (Path) at (-264.1 258.9 52.6) is in solid
-----------------------------------
stielhandgranate: m67
Error: Could not load xmodel "bo2_c_zom_zombie_soldier_body_g_behead".
Error: Could not load xmodel "c_zom_zombie8_body01_g_behead".
Error: Could not load xmodel "c_zom_zombie_g_rarmspawn".
Error: Could not load xmodel "c_zom_zombie_g_larmspawn".
Error: Could not load xmodel "c_zom_zombie_g_rlegspawn".
Error: Could not load xmodel "c_zom_zombie_g_llegspawn".
Error: Could not load xmodel "collision_geo_32x32x128".
'0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
  Domain is any number from 0.001 to 1000
Error: Could not load xmodel "ugxm_acc_cigarette".
Error: Could not load rawfile "shock/zombie_death.shock".
Error: couldn't open 'shock/zombie_death.shock'.
'0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
  Domain is any number from 0.001 to 1000
smine: qed
hacker_device_use: WEAPON_ZOMBIE_PERK_BOTTLE
hatchet: Hatchet
Error: Could not load xmodel "zombie_zapper_tesla_coil".
syrette: WEAPON_SYRETTE
semtex: semtex
Error: Could not load fx "shellejects/pistol_view".
Error: Could not load fx "shellejects/pistol".
gersch: gersch
qed: qed
concussion: concussion
Error: Could not load xmodel "weapon_m1911_upgraded_boxmodel".
Error: Could not load xmodel "weapon_fmg_upgraded_boxmodel".
Error: Could not load xmodel "weapon_1887_upgraded_boxmodel".
Error: Could not load fx "ugxm/elemental/elemental_acid_impact".
Error: Could not load fx "ugxm/elemental/elemental_electric_impact".
Error: Could not load fx "ugxm/elemental/elemental_fire_impact".
Error: Could not load xmodel "weapon_1887_elemental_boxmodel".
Error: Could not load fx "ugxm/elemental/elemental_ice_impact".
Error: Could not load fx "ugxm/elemental/elemental_wind_impact".
Error: Could not load xmodel "weapon_fmg_elemental_boxmodel".
Error: Could not load fx "ugxm/elemental/elemental_explosive_impact".
electrip: WEAPON_BETTY
matchtrap: matchtrap
bear_trap: bear_trap
Error: Could not load xmodel "zombie_pickup_perk_bottle".
zombie_knuckle_crack: WEAPON_ZOMBIE_PERK_BOTTLE
zombie_d2p_generic: WEAPON_ZOMBIE_PERK_BOTTLE
zombie_d2p_pistol: WEAPON_ZOMBIE_PERK_BOTTLE
zombie_d2p_rifle: WEAPON_ZOMBIE_PERK_BOTTLE
zombie_d2p_smg: WEAPON_ZOMBIE_PERK_BOTTLE
zombie_d2p_sniper: WEAPON_ZOMBIE_PERK_BOTTLE
zombie_d2p_fdw: WEAPON_ZOMBIE_PERK_BOTTLE
Error: Waited 167 msec for missing asset "zombie_vending_jugg_on".
Error: Could not load xmodel "zombie_vending_jugg_on".
Error: Could not load xmodel "zombie_vending_revive_on".
Error: Could not load xmodel "zombie_vending_sleight_on".
Error: Could not load xmodel "zombie_vending_packapunch_on".
Error: Could not load xmodel "zombie_vending_item_on".

******* script runtime error *******
undefined is not a field object: (file 'maps/_zombiemode_perks.gsc', line 366)
 elemental = getEnt(getEnt("zombie_vending_elemental", "targetname").target, "targetname");
                          *
Error: called from:
(file 'maps/_zombiemode_perks.gsc', line 149)
 thread model_swap_machines();
        *
Error: called from:
(file 'maps/_zombiemode.gsc', line 72)
 maps\_zombiemode_perks::init();
 *
Error: called from:
(file 'maps/ugx_458.gsc', line 119)
 maps\_zombiemode::main();
 *
Error: started from:
(file 'maps/ugx_458.gsc', line 9)
main()
*
Error: ************************************
Database: Assets Sync Started
Database: Assets Sync Finished
********************
ERROR: script runtime error
(see console for details)
undefined is not a field object
********************
PROFILES: setting server info to 0.0.0.0:0
Couldn't get profiles instance, are we logged on?
----- Server Shutdown -----
ShutdownGame:
------------------------------------------------------------
---------------------------
Database: Assets Sync Started
Database: Assets Sync Finished
----- R_Init -----
DirectX reports 512 MB of video memory and 3803 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Picmip is set manually.
Using picmip 1 on most textures, 1 on normal maps, and 3 on specular maps
Database: Assets Sync Started
Database: Assets Sync Finished
Unloaded fastfile default
PMem_Free( default, 1 )
Unloaded fastfile ugx_458
PMem_Free( ugx_458, 0 )
Loading fastfile ui
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
Waited 1164 msec for asset 'loadscreen_mak' of type 'material'.
Error: Waited 798 msec for missing asset "loadscreen_ugx_458".
Error: Could not load material "loadscreen_ugx_458".
Lost connection to lobby server.
Cmd_AddCommand: dwconnect already defined
Cmd_AddCommand: dwdisconnect already defined
Cmd_AddCommand: acceptInvitation already defined
Save Message First Frame Shown: 1083604
Connecting to Demonware...
DW_DNS_RESOLVING
DW_GETUSERNAMES(10 msecs)
Retrieving usernames
Populated dw_user dvars with 1 accounts
Profile 'PsychoBoyz' already exists
secretsauce is 0KH6]008
DW_AUTHORIZING PsychoBoyz
DW_AUTHORIZED (990 msecs)
DW_LOBBY_CONNECTING
DW_LOGON_GETFRIENDS

Checking for new version
DW_LOGON_GETFRIENDS
DW_LOGON_COMPLETE
Checking if profile exists..
1 friends, populating list..
starting to get public profiles for 1 friends..
We have 0 outgoing proposals
Messages retrieved ok
Profile exists!

DW_LOGON_COMPLETE
starting to get public profiles for 1 friends..
Controller #0 signed in to live
Error: line 317: Invalid line in playlist 0
Error: line 322: Invalid line in playlist 0
Error: line 327: Invalid line in playlist 0
Error: line 332: Invalid line in playlist 0
Got friend profiles OK!
Got friend profiles OK!
Imp read successful
Imp read successful
Imp read successful
Imp read successful
PATCH Imp read successful
Com_TouchMemory: 0 msec. Using sum: 0
Com_TouchMemory: 0 msec. Using sum: 0

Double Post Merge: May 29, 2017, 08:03:45 pm
Someone please help me, I still cant figure out whats going on here.

Double Post Merge: May 29, 2017, 10:17:09 pm
I have fixed my problem, and I really hope people having the same problem see this, how you have to fix well how i fixed the problem was using ugx 1.1 mod installer and made a dummy map ripped the files from it and took what i new from my current map that worked correctly scripting wise and re put the code in the fresh map files.
7 years ago
Can someone please help me???, I have tried and tried to get the ugx standalone v1.1 mod and i get everything set up through the auto installer and i just get a black screen after it starts to load the video dose not complete or nothing.
8 years ago
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