UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Blink-420

Like the subject says, I need to thread a function on each player at the start of the game, how do I do this?
7 years ago
Can't get my map to run anymore. Yes I've tried backups, creating a new map and transferring scripts and map itself.. When I launch it through both the mod tools and black ops 3 it gives me an infinite black loading screen, left it on even over night no crashing, no errors when compiling. Nothing. I've done a lot of work on this map and even testing multiple updates on it with friends on the workshop before Im going to release it, so it has been working great up until now. I've deleted any recent new scripts I've added and that hasnt helped either. I've had this problem one before but a backup solved it, nothing will solve it this time, help!  :'(
7 years ago
I have a spot on my map where zombies wont be able to get me, I've been using weapon clips to "balance" it out, its part of an easter egg. If I could somehow get all the zombies, while im in that area, to run to an interest point out of my sight, that would be amazing. Any help would be appreciated!
7 years ago
I need to create a ladder in my zombies map, anyone know how this is done?

Double Post Merge: November 12, 2016, 03:38:43 pm
Nvm just use the ladder texture tool lol..
7 years ago
So I've been using the mod tools for a long time and I keep seeing this error on random models that the mod tools apparently wont let me use?

Example:

^3DROPPED VERTS. 1 warnings encountered while processing xmodel 'p7_crate_bomb_pallet_lod0'. Log can be found here: C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\share\assetconvert\\xmesh\v6\p7_crate_bomb_pallet_lod0_f210_s1.000000_geo_rigid_ISCFMCLDOMJU7KB5HY7MVRB4RF.log

  xmodel:p7_crate_bomb_pallet
    col_map:maps/zm/zm_mcdonalds.d3dbsp
156 ms elapsed
Converting xmesh p7_crate_bomb_pallet_lod0 (Desired Faces: 126, Scale: 1.000000, Collision: false)


Any help would be greatly appreciated for there are tons of models doing this that I'd love to be able to use!
7 years ago
In my new map, a kino style teleporter is essential for my map design..Any help, tutorial or links to how this can be done would be greatly appreciated! Haven't seen this one anywhere yet.
7 years ago
I need doors to open once power is turned on, not buyable! Haven't seen a tutorial for this yet. Thanks
7 years ago
As seen on the new map, "pinaka tou diavoiou" the weapons on that map all have different attachments, such as suppressors and lazer sights. I know how to do the offline thing for weapon kits, but this is part of the map. Anyone know how this is done? Thanks!
7 years ago
When I try uploading my new map to the workshop I get this error: "Error retrieving item data from steam workshop."
I have uploaded this map file to the workshop before to test with my friends. I deleted it from the workshop and im assuming that is whats causing this error. I have no way to fix this, I've even moved the entire map to a new .map file and renaming the map and it still gives me this error. Any help as soon as possible would be very, very much appreciated. been trying to fix this for hours..! :alone:
8 years ago
I've been having some trouble with lighting errors in my map..I've fixed most of them but here are a few that I have no clue what else to do. All the volumes such as the skybox and sun volume are setup correctly. These lighting glitches do not show up like this in radiant, in radiant they look normal and function correctly. Any help would be much appreciated!



this one is odd as hell.. the lighting glitch is only on this side of the walls, and only on the part of map that is underground.

Another one..
8 years ago
So it seems in the most recent mod tools update the mystery box now has dlc weapons in it...Although none of the dlc weapons have sound..Anyone know how to fix this? Much appreciated!
8 years ago
I just added a new zone to my map..I have it setup in radiant and my .gsc file correctly I've tripled checked everything. My map has been running fine. After my last compile the blackops3.exe crashes everytime I run the map to test it in game. It is giving me no errors just a blackscreen on loadup then crashing. Any ideas? Would really appreciate it.

Double Post Merge: October 17, 2016, 09:56:04 pm
UPDATE: Running the map through black ops 3 itself and not the mod tools works...
8 years ago
My map is in need of max ammo that is buyable..I tried a few old World at War scripts but couldn't seem to get any of them working..please help!
8 years ago
I've been adding lights in my map, but one thing that has always been a problem is lights going through walls and floors. I cannot figure out how to stop this. Here is an example screenshot. I have a blue light coming from a police car outside, and the blue light is shining completely through the walls, I want it shining just through the two barricade windows. Thanks in advance!
8 years ago
A sequel to my World at War custom maps: KFC and KFC 2.0; I am now releasing KFC 3.0(beta) I plan on updating the map in the near future with more ported weapons and models.

DOWNLOAD
https://steamcommunity.com/sharedfiles/filedetails/?id=776660395&searchtext=

FEATURES:
-Buildables
-Buyable ending
-Custom textures
-Custom equipment
Changed starting weapon and no perk limit










Credits:

Jbird
Wakka
UGX forum posts
8 years ago
Loading ...