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[WIP] UGX Mod Standalone v1.1

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Created 11 years ago
by treminaor
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Do you still plan to attempt to add dual wield weapons? And what do you think about this: http://ugx-mods.com/forum/index.php?topic=944.0
It is still on the list so yes. As for your topic, stop posting about it we saw it the first time, repeating yourself isn't gonna change anything.
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It is still on the list so yes. As for your topic, stop posting about it we saw it the first time, repeating yourself isn't gonna change anything.
Ok, sorry, I didn't know that you saw it and I wanted your opinion. And if you are successful with dual wield weapons, will you replace the PaP'd M1911? And for that matter will you replace the starting pistol?
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Do you still plan to attempt to add dual wield weapons? And what do you think about this: http://ugx-mods.com/forum/index.php?topic=944.0
Everything in our community poll results video is still planned unless we make a public announcement otherwise.
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Everything in our community poll results video is still planned unless we make a public announcement otherwise.
What dual wield weapons are you planning to add? Are you going to make any custom ones? Personally, I'd like to see the Mustang and Sally the same way it was in Black Ops or maybe even Black Ops 2.
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What dual wield weapons are you planning to add? Are you going to make any custom ones? Personally, I'd like to see the Mustang and Sally the same way it was in Black Ops or maybe even Black Ops 2.
These are irrelevant questions until we announce that we have it working.
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These are irrelevant questions until we announce that we have it working.
Alright, then. I hope that you do because the Mustang and Sally are awesome, and so are you guys! Good luck! :)
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What's in progress?
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How come you decided to port the Balista instead of the DSR 50 and the PDW-50 instead of the AN-94?
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How come you decided to port the Balista instead of the DSR 50 and the PDW-50 instead of the AN-94?
Because its the shit. Not everyone's gonna like every single weapon, you wanna use them? Then play black ops 2.
Last Edit: August 13, 2013, 12:04:24 pm by SajeOne
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Quick question.

Are you going to make a grand release for this mod?

Like make it come with a map that was designed with V1.1? If you could do that it would be nice.
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Quick question.

Are you going to make a grand release for this mod?

Like make it come with a map that was designed with V1.1? If you could do that it would be nice.
The release of UGX-MOD v1.1 will be accompanied at or soon after release, by UGX Comosea v1.2.
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Not like that I mean.

A brand new map not an updated version of  a map.

It seem's a bit cumbersome but it would be cool.
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Not like that I mean.

A brand new map not an updated version of  a map.

It seem's a bit cumbersome but it would be cool.
Making a whole new map for release would delay the release of the mod by months. Also wouldn't be possible as we have no official level designers to work on something like that. I'm sure some of the community members will have maps for the mod to go on once the mod is released.
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I'm sure some of the community members will have maps for the mod to go on once the mod is released.
I know of at least four maps offhand that are waiting on the v1.1 release :)

 
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