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MW2 weapon porting questions

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Created 8 years ago
by GKID7891
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Hi. Just wanted to port over the M240 and I noticed it have all of the attachments on it when viewing it in Maya. Should I remove them or let them be? Also, the belt is straight rather than being in its "normal" position in gameplay. Shoull I be worried or can I just ignore it?
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Hi. Just wanted to port over the M240 and I noticed it have all of the attachments on it when viewing it in Maya. Should I remove them or let them be? Also, the belt is straight rather than being in its "normal" position in gameplay. Shoull I be worried or can I just ignore it?

If you want the attachment on your gun then keep it and put it in the correct position, otherwise you should probably remove the attachment.

As for the belt, i'm unsure.
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Ah okay, well I removed the attachments on it and it works great. The only problem now, is Jessica's model not holding the trigger correctly. I am currently following JBird's tutorial on YT.

The belt wasn't a problem at all, it returned to its "normal" position when I went to the animation part :)
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Ah okay, well I removed the attachments on it and it works great. The only problem now, is Jessica's model not holding the trigger correctly. I am currently following JBird's tutorial on YT.

The belt wasn't a problem at all, it returned to its "normal" position when I went to the animation part :)

Not sure why that would be, might just be because the way animations and rigs work in bo3 is so different from older games there might be some problems.

I don't have too much experience with porting but this could be the case.
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Yeah, I just simply changed some X, Y, Z values in Maya. Now it looks perfect  :) Time to work on textures :P

 
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