Help putting weapon assets in APE

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Created 1112 days ago
by petey193
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Date Registered: 3 September 2016
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Hey everyone! I'm brand new to modding (I just watched some tutorials when the open beta was released) and I figured a good first project would be to convert a gun from bo2 to bo3. I chose the executioner, followed jbird's tutorial step by step, have all the animation files, the view model, and the animation model or whatever, and I have tried to put the view model into asset property editor. However, after putting the bin file in LOD 0, when I go down to materials, it says skin override. I have no idea what that means and any help would be appreciated! Thanks so much!

Double Post Merge: October 01, 2016, 03:21:10 am
Let me know if you need screenshots! I'll be happy to post them!
Last Edit: October 01, 2016, 03:21:10 am by petey193

 

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