UGX-Mods

Call of Duty: Black Ops 3 => Help Desk => Modding => Topic started by: petey193 on October 01, 2016, 03:20:24 am

Title: Help putting weapon assets in APE
Post by: petey193 on October 01, 2016, 03:20:24 am
Hey everyone! I'm brand new to modding (I just watched some tutorials when the open beta was released) and I figured a good first project would be to convert a gun from bo2 to bo3. I chose the executioner, followed jbird's tutorial step by step, have all the animation files, the view model, and the animation model or whatever, and I have tried to put the view model into asset property editor. However, after putting the bin file in LOD 0, when I go down to materials, it says skin override. I have no idea what that means and any help would be appreciated! Thanks so much!

Double Post Merge: October 01, 2016, 03:21:10 am
Let me know if you need screenshots! I'll be happy to post them!