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Custom Model APE issue

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Created 7 years ago
by Psych
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So I cannot seem to get my custom models that I create in Maya to work in the APE. Now I have been successful getting models out of maya and into APE but they are not the detailed custom models I create. They are simple things such as primitive cylinders and boxes and such. This leads me to believe that my models are too complex to import (unlikely) or that my modeling technique is not good. I make all my models out of one primitive meaning I extrude them many, many times to get the desired shapes I want.

Here is a video of what happens. I am baffled and this is important as this is for a 3D modeling and animation class project. any suggestions or help is greatly appreciated.


here are some of my models.




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try averaging your normals in maya
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try averaging your normals in maya

You're a god.  :D what did you mean by averaging normals? I am not familiar with that. But after a quick google search for it 'smooth' came up so I smoothed the model and it finally imported! just does not look how I want it to
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I'm assuming you lost some of your hard corners. To average normals just go to the normals menu on the top and then the average normal option from the drop-down

edit: i use 2012 maya and at the top for me where surface, deform and UV are for you there's also a normals menu.  I guess maya 2016 (which your using has changed it). not sure how it is done in 2016. =/
Last Edit: November 11, 2016, 12:11:03 pm by Riptide1106
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Okay so this  ^^^^ only works in some cases it turns out. I still cannot get over half the models I made to import for some reason. Even after setting my normals correct. My models import into Unity just fine so I need another suggestion if anyone has anything to offer up  :)
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Try set Vertex Normal (Select all the meshes first ^^)

Maya 2012:



Maya 2016:

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Try set Vertex Normal (Select all the meshes first ^^)

Maya 2012:

(Image removed from quote.)

Maya 2016:

(Image removed from quote.)


okay well this works! but it loses its reflective surfaces. It also looks like that in radiant. any fixes??




 
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