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viewmodel fx

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Created 9 years ago
by arceus
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im working on trying to get a oriented sprite on a guns tag_flash ive, when in game it seems to spawn on my head and it doesnt move when i move or change pos/rot when i reload or have a animation play. any help would be apreciated
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are you doing it with gsc scripts or with clientscripts. i was having the same problem with playfxontag when using gsc scripts but when i rewrote the script in clientscripts it worked perfectly and the fx moved with the players orientation like i wanted it to
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im  using
Code Snippet
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PlayViewmodelFx( client_num, fx, tag );
in csc

Double Post Merge: July 11, 2015, 01:29:59 am
i have solved this issue.
Last Edit: July 11, 2015, 01:29:59 am by arceus
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Ohh that's right, It was playViewModelFX in the csc not playFxOnTag that I used on the weapon. Its been a while since lol
What was your solution?
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  • steviewonder87
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im  using
Code Snippet
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PlayViewmodelFx( client_num, fx, tag );
in csc

Double Post Merge: July 11, 2015, 01:29:59 am
i have solved this issue.
Saying 'I have solved this issue' is not a best answer. :poker:
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Saying 'I have solved this issue' is not a best answer. :poker:
i would have put what i did if i knew what i did to fix it :poker:
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then why mark as best answer???

Should just be locked? This system is becoming redundant if people are not going to use it correctly...

 
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