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Unhandled exception with zombie aitypes

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Created 8 years ago
by whippytrout
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Location: usgeorgia
Date Registered: 24 April 2013
Last active: 9 months ago
Posts
560
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Zombie Enslaver
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Community Mapper
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Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
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So I followed Bwc66930's tutorial here: http://ugx-mods.com/forum/index.php/topic,11285.msg125429.html#msg125429
and it works great but for some reason when I shoot a zombie in the head the game crashes and I get this error:


I converted all my xmodels and added the Roebuck hitbox on them so I'm confused as to what's causing this. It happens on all aitypes too not just custom ones. The picture above is actually the error from shooting the stock german zombie spawner. Based on which zombie i shoot determines the head model in the error message.

Here's my Asset Manager settings: (i have a lot of characters, the're all the same zombie but they have a different headmodel. I didn't know how to exactly get it to choose random heads using asset manager so I just included all the different character files in the aitype in asset manager)






Any help would be deeply appreciated.

Thanks,

Whippy

 
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