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UGX PaP skin for mappers

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Created 13 years ago
by Deleted User
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So I tried to give my paped gun a lava camo like the ugx guns have (saje told me the material names). The problem is that when the material doesnt exsist then the launcher when compiling the mod doesnt replace the model and when i copied and renamed $default material to pap_lava_red it worked until i recompiled my map. No, I dont want to waste my time doodling in asset manager which doesnt work for me on windows 8 anyway. Can you share the material files and iwi for the paped guns used in the ugx mod to mappers to be able to include them in custom guns?
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Just generate any material with asset manager named "pap_lava_<color>" - it doesn't matter what settings or image you use with it because it would be overridden by UGX Mod on load. Just leave the dummy material and image in your raw folder and don't copy anything into your mod folder.
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Just generate any material with asset manager named "pap_lava_<color>" - it doesn't matter what settings or image you use with it because it would be overridden by UGX Mod on load. Just leave the dummy material and image in your raw folder and don't copy anything into your mod folder.
so when i use renamed $default material it wont work?
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so when i use renamed $default material it wont work?
That's the lazy way of doing it, and don't rename; copy!
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That's the lazy way of doing it, and don't rename; copy!
i mean i copied and renamed i just didnt knew how to say that.

Post Merge: August 22, 2013, 08:00:19 pm
I did what you said:

The other guns using the same pap skin look fine and im pretty sure that i copied and renamed the material to pap_lava_red.
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I was trying the same method, and found the similar problem. When you compile your mod.ff for your map, remove the materials from your raw folder that way they do not get packaged as well. You may see an error but you can ignore it.

 
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