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[Tutorial] MP weapon sound fix

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Created 10 years ago
by daedra descent
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

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Kind of a follow up of my other tutorial on adding custom weapons (mainly MP)... This will show you how to fix the missing sound issues (MP ONLY).



after doing this tutorial you will most likely get one of World At War's max asset errors, in this case, the 1600 sound asset error to fix this, simply locate and open dlc3.csv in raw/zone_source. from there, find and edit the following as shown here:

Tip: you can use ctrl + f to find things faster in a text file

Code Snippet
Plaintext
sound,common,nazi_zombie_factory,all_sp
sound,projectiles,nazi_zombie_factory,all_sp
//sound,physics,nazi_zombie_factory,all_sp
//sound,destructibles,nazi_zombie_factory,all_sp
sound,nazi_zombie_factory,nazi_zombie_factory,all_sp
// dlc2 vox and shared csv
sound,dlc3_vox,nazi_zombie_factory,all_sp
sound,dlc_share,nazi_zombie_factory,all_sp
// for all weapon sounds,,,
sound,weapons,audio_test_tuey,all_sp

Once your done with that, save and close.



next is actually adding the sound assets, to do this, locate and open weapons.csv located in root/raw/soundaliases.

What your looking for is the area under your weapons section. Using the type99_lmg as an example, it will look something like this:

Code Snippet
Plaintext
# Type99 - ,,,,,,,,,,,,,,,,,,,,,,,,,,,PBY_FLY for Type99 is in the LEVEL FILE FOR MIX REASONS,,,,,,,,,,,,,,,,,,,,,,,
weap_type99_fire_plr,,SFX/Weapon/mg/type99/Fire/wpn_type99_st_f.wav,,0.87,0.94,,,1,oldest,,,smg_1st,,curve3,,,,,0.96,1.04,,2d,,,,0.75,pel1 pel1a pel1b pel2 oki1 oki2 oki3 mak firing_range pby_fly all_sp,,,weap_type99_fire_plr_act,,,wpn_all,0.2,0.5,,,,,,,,,,90,90,0.25,1,,yes
weap_type99_fire_plr_act,,SFX/Weapon/mg/type99/Fire/wpn_type99_st_act.wav,,0.87,0.94,,,2,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,pel1 pel1a pel1b pel2 oki1 oki2 oki3 mak firing_range pby_fly all_sp,,,weap_type99_move_plr_l,,,wpn_all,0.2,0.5,,,,,,,,,,90,90,0.25,1,,yes
weap_type99_fire,,SFX/Weapon/mg/type99/Fire/wpn_type99_mn.wav,,0.9,1,250,1700,,,2,oldest,smg_3rd,,curve2,,2000,,,0.85,1,,3d,,,,0.7,pel1 pel1a pel1b pel2 oki1 oki2 oki3 mak firing_range all_sp,,,weap_type99_fire_act,,,,,,,,,,,,,,,50,90,0.35,1,,yes
weap_type99_fire_act,,SFX/Weapon/MG/type99/Fire/wpn_type99_mn_act.wav,,0.65,0.75,100,600,,,2,oldest,smg_3rd,,curve3,,1000,,,0.8,1,,3d,,,,0.7,pel1 pel1a pel1b pel2 oki1 oki2 oki3 mak firing_range all_sp,,,weap_type99_fire_dist,,,,,,,,,,,,,,,70,20,0.35,1,,yes
weap_type99_fire_dist,,SFX/Weapon/dist/jap/dist_jap_t99.wav,,0.7,0.8,700,6000,10,priority,2,oldest,dist_hmg,rcurve3,curve2,0.8,12000,,rcurve3,0.85,1.05,variant pitch,3d,,,,0.7,pel1 pel1a pel1b pel2 oki1 oki2 oki3 mak firing_range all_sp,,,shell_eject_rifle,,,,,,,,,,,,no,,,70,20,0.35,1,,yes
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
gr_type99lmg_click_plr,,SFX\Weapon\shotgun\db_foley\gr_dbshot_click.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1 pel1a pel1b pel2 oki1 oki2 oki3 mak firing_range pby_fly all_sp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
gr_type99lmg_mag_out_plr,,SFX\Weapon\MG\type99\Foley\gr_type99lmg_mag_out.wav,,0.75,0.8,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,2d,,,,,pel1 pel1a pel1b pel2 oki1 oki2 oki3 mak firing_range pby_fly all_sp,,,,,,,,,,,,,,,,,,40,60,0.55,1,,
gr_type99lmg_futz_plr,,SFX/Weapon/Pistols/Colt1911/Foley/1911_futz.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1 pel1a pel1b pel2 oki1 oki2 oki3 mak firing_range pby_fly all_sp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
gr_type99lmg_mag_in_plr,,SFX\Weapon\MG\type99\Foley\gr_type99lmg_mag_in.wav,,0.75,0.8,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,2d,,,,,pel1 pel1a pel1b pel2 oki1 oki2 oki3 mak firing_range pby_fly all_sp,,,,,,,,,,,,,,,,,,40,60,0.55,1,,
gr_type99lmg_charge_plr,,SFX\Weapon\MG\type99\Foley\gr_type99lmg_charge.wav,,0.75,0.8,,,,,,,reload,,,,,,,0.95,1.05,,2d,,,,,pel1 pel1a pel1b pel2 oki1 oki2 oki3 mak firing_range pby_fly all_sp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,

and locate the following within each sound asset line:

Code Snippet
Plaintext
all_mp

then change it to:

Code Snippet
Plaintext
all_sp

save and exit weapons.csv

Recompile your map and you should now have working sounds with your MP weapons.




Last Edit: November 02, 2013, 12:48:24 am by daedra descent

 
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