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Contact Support - Help Center Get help on the UGX Discord. Join it now!Edit: I found some images with the term "fxt", these images contain some parts of the lens image. What "fxt" is related to?
level.player waittill_player_looking_at( self gettagorigin( "TAG_LASER" ), 90 );
self play_fx( "cic_turret_lens_flare", undefined, undefined, "stop_flare", 1, "TAG_FX" );
level.player waittill_player_not_looking_at( self gettagorigin( "TAG_LASER" ) );
self notify( "stop_flare" );graphic_shader()
{
level._effect["fx_shader"] = LoadFx ( "shader/fx_shader" );
light = getEnt("shader_light","targetname");
fx_shader = level._effect["fx_shader"];
players = get_players();
for(i=0;i<players.size;i++)
{
if ( player_looking_at( light.origin ) )
{
playFX (fx_shader, players.origin);
}
}
}