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Contact Support - Help Center Get help on the UGX Discord. Join it now!@Sajeone, the command i used does what regular scaling tool does. The only reason i did it that way is i wanted to scale the model on both sizes. I'll try what you said though. Maybe i did something wrong, eh?
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You have to freeze the transformations after scaling the model. CoD does not support transformations on meshes so you need to force the current transformations to be the base size of the model. To do this, scale your model and then with it still selected go to Mesh -> Freeze Transformations. Then export it again.
If you still can't get it to work, create a joint in the scene, name it tag_origin, then bind your mesh to the joint. Then scale the joint and export with "Force Export Selected Joints" checked.