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Problem changing round sounds and background music

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Created 8 years ago
by MikeVLC
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Things to do before you can say that you remaster anything:
1. To know exactly wich means "To Remaster"
2. To have the master (the original or original files)
3. Be sure that you really are improving the original, in the case of a videogame level, be sure the textures and fx's at least receive some kind of improve.
Otherwise you only use a tag, a fake tag.
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I tried to change round sounds and background music, and really I changed something, now there is no sound in start and end round and there is no background sound  ::)
I am not sure if I made mistakes in soundalias, converting the sound or modifying scripts, or maybe mistakes in all  :D
This is what I did:

-in soundalias, I copied the lines of original round sounds and default background (chalk, round_over and mx_zombie_wave_1) then I added to soundalias file nazi_zombie_asylum.csv modifying the name of alias and the name file and the location.

-I converted the sounds, using audacity with same settings that sounds fully working ingame.
 Stereo to Mono, 44100 hz, wav unsigned 8 bit

-I changed in _zombiemode.gsc of my mod in init_sounds () the alias of
Code Snippet
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add_sound( "end_of_round", "modified_sound" );
add_sound( "chalk_one_up", "modified_sound_2" );

and for the background sound in clientscripts folder in nazi_zombie_mapname_amb.csc
I modified the lines of rounds and background sound
Code Snippet
Plaintext
 	declareMusicState("round_begin");
musicAlias("modified_sound", 2);
musicAliasloop("ambient_nuke", 0, 4);
musicwaittilldone();

declareMusicState ("round_end");
    musicAlias ("modified_sound_2", 2);
musicwaittilldone();

declareMusicState("WAVE_1");
musicAliasloop("ambient_nuke", 0, 4);


What should I change?
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Check your sound aliases
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Code Snippet
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ambient_nuke,ambient_sounds\ambient_nuke.wav,,,0.2,0.2,,,,,,,music,,,0,,,,,,,2d,streamed,,looping,,,,,,,,,,,,,,0,,,,,,100,100,0.25,1,,
modified_sound,ambient_sounds\round_start.wav,,,0.7,0.7,250,2500,3,oldest,,,full_vol,,,,4000,,curve2,1,1,,2d,,,,master,,,,,,,wpn_all,,,,,,,,,,,,100,100,0.25,1,,
modified_sound_2,ambient_sounds\round_end.wav,,,0.7,0.7,250,2500,3,oldest,,,full_vol,,,,4000,,curve2,1,1,,2d,,,,master,,,,,,,wpn_all,,,,,,,,,,,,100,100,0.25,1,,

the soundalias lines are copies of the original soundalias.
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I used this tutorial to get custom round sounds to work
https://www.youtube.com/watch?v=XsLC8fm-cYE
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Thank you for the tutorial, I followed step by step but for some reason audio files dont update so build sounds dont work for me.
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Try this exporting options.

Export ->

Save as type -> Other uncompressed files
Header -> WAV (Microsoft)
Encoding -> Microsoft ADPCM

Go to your Launcher and build sounds 2x
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same problem
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Haha, that was not a problem. You already converted it. Just go to your raw where exactly name of your folder in music  :troll:

Double Post Merge: July 13, 2016, 09:15:42 pm
Check this tutorial in main menu music. Not the soundaliases, you have it  :alone:

https://confluence.ugx-mods.com/display/UGXMODS/Custom+Main+Menu+Music
Last Edit: July 13, 2016, 09:15:42 pm by KhelMho

 
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