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Porting Black Ops 2 Guns into World at War

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Created 12 years ago
by Rollonmath42
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I do mods/maps for WaW and BO1.
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Stuff needed:
Maya 8.5
3DS Max 2010 (not sure if it works with other versions, but it works with 2010)
Pre-existing Anims for a Gun (explained in the videos)
Tom's Downloads:
http://tom-crowley.co.uk/downloads/
Ninja Ripper:
http://www.mediafire.com/?aclvqo9d6v8j14m

Porting Black Ops 2 Guns into World at War Part 1
Porting Black Ops 2 Guns into World at War Part 2
Porting Black Ops 2 Guns into World at War Part 3
Porting Black Ops 2 Guns into World at War Part 4

This method can also work with models from other games.
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(Click to enter portfolio)
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"How to port black ops 2 guns, Download toms program and press go"
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"How to port black ops 2 guns, Download toms program and press go"
+1
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MAPS:
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hey guys does the waw plugin work on more recent maya than 8.5?

and if not does anyone know where I can get a copy of maya 8.5?
Last Edit: April 05, 2013, 06:36:45 pm by trebeltom1
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hey guys does the waw plugin work on more recent maya than 8.5?

and if not does anyone know where I can get a copy of maya 8.5?
It only works with Maya 8.5. You can buy a license on eBay for Maya 8.5. Please do not ask any further about locating Maya 8.5 as it will be considered piracy discussion which is against the forum rules.
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yeah, not my intention at all...

how many free weapon spaces are there in ugx mod?
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yeah, not my intention at all...

how many free weapon spaces are there in ugx mod?
I don't know, its not a fixed number, It's however many materials you plan to add plus how many sounds you plan to add. If you're conservative, I would say 30+.

 
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