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Contact Support - Help Center Get help on the UGX Discord. Join it now!![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Thanks for the help.![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
easiest way, spawn a struct, play the fx on it, have it in a loop that makes it move, then reset its position and repeat the loop
ideally this should all be done in the fx itself tho
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
? you just asked the same question again?
any fx can be lined up to a model, if you dont wanna do it that way then spawn an invisible model (or struct), play the fx on that, and move it in a loop?
fx_origin = box getTagOrigin("tag_arrow_l");
fxObj = spawn( "script_model", fx_origin );
fxobj setmodel( "tag_origin" );
playfxontag( level._effect["mysterybox_ls"], fxObj, "tag_origin" );