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[help!] Weapon file values & tags

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Created 13 years ago
by daedra descent
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

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I've been trying to add the Type 100 with dot sight, but it doesn't show. Also, I was wondering how to adjust the crosshairs and such so that it's the same as the default version.



The Type 100 has an extended clip...



Can someone please help?

Post Merge: September 26, 2013, 04:25:36 am
can someone please help me on this? I really don't understand why this is happening...
Last Edit: September 26, 2013, 04:25:37 am by daedra descent
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Are the materials for dot sights inncluded?
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Are the materials for dot sights inncluded?

Just checked, no, there isn't anything missing material wise. The only thing that i see is a "No such bone tag (tag_telescopic)", which might be because i added said tag.

I've never experienced this issue before, not even with the svt40, which had all of the default MP tags.

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If the xmodel is included in one of your maps csvs then the materials don't need to be.
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If the xmodel is included in one of your maps csvs then the materials don't need to be.

All of the needed weapon xmodels are called in a separate file that i made for them. I'll post both the weaponfile and the custom weapon file when i get home.

Post Merge: September 26, 2013, 08:49:24 pm
Code Snippet
Plaintext
// custom weapons
weapon,sp/tokarev
weapon,sp/tokarev_upgraded
weapon,sp/nambu
weapon,sp/nambu_upgraded
weapon,sp/walther
weapon,sp/walther_upgraded
weapon,sp/mosin_rifle
weapon,sp/mosin_rifle_upgraded
weapon,sp/zombie_gewehr43_gl
weapon,sp/zombie_gewehr43_gl_upgraded
weapon,sp/zombie_svt40
weapon,sp/zombie_svt40_upgraded
weapon,sp/thompson_bigammo
weapon,sp/thompson_bigammo_upgraded
weapon,sp/zombie_fg42_scoped
weapon,sp/zombie_fg42_scoped_upgraded
weapon,sp/zombie_type100_smg_aperture
weapon,sp/zombie_mp40_s
weapon,sp/zombie_mp40_s_upgraded
weapon,sp/mosin_rifle_scoped
weapon,sp/mosin_rifle_scoped_upgraded
weapon,sp/type99_lmg
weapon,sp/type99_lmg_upgraded
weapon,sp/dp28
weapon,sp/dp28_upgraded
weapon,sp/panzershark
weapon,sp/panzershark_upgraded

//generic ppsh
xmodel,viewmodel_mp_ppsh
xmodel,weapon_mp_ppsh_smg
xanim, viewmodel_ppsh_banana_clip_reload
xanim, viewmodel_ppsh_banana_clip_reload_empty

//type99_lmg
weapon,sp/type99_lmg
xmodel,viewmodel_mp_type99_lmg
xmodel,weapon_mp_type99_lmg
xmodel,weapon_jap_type99_lmg
xmodel,viewmodel_jap_type99_lmg
material,hud_icon_type_99_lmg
fx,weapon/muzzleflashes/fx_type99_lmg
fx,weapon/muzzleflashes/fx_type99_lmg_view
weapon,sp/type99_lmg
weapon,sp/type99_lmg_upgraded

//svt40
xmodel,viewmodel_rus_svt40_rifle
xmodel,weapon_rus_svt40_rifle
material,hud_icon_svt40
fx,weapon/muzzleflashes/fx_svt40
fx,weapon/muzzleflashes/fx_svt40_view

//Panzershark
weapon,sp/panzershark
weapon,sp/panzershark_upgraded
xmodel,viewmodel_panzershark
xmodel,weapon_ger_panzershark_at
xmodel,weapon_ger_panzershark_rocket

//mp_type100
weapon,sp/zombie_type100_smg_aperture
xmodel,viewmodel_mp_type100_smg
xmodel,weapon_mp_type100_smg

//mp_fg42
weapon,sp/zombie_fg42_scoped
xmodel,viewmodel_mp_fg42
xmodel,weapon_mp_fg42_lmg

//mp_gewehr43 w/ granade launcher
weapon,sp/zombie_gewehr43_gl
weapon,sp/zombie_gewehr43_gl_upgraded
xmodel,viewmodel_mp_g43
xmodel,weapon_mp_g43_rifle
weapon,sp/gl_gewehr43_mp

Code Snippet
Plaintext
WEAPONFILE\displayName\Type100 W/ aperture\modeName\\playerAnimType\smg\altWeapon\\AIOverlayDescription\\weaponType\bullet\weaponClass\smg\penetrateType\small\impactType\bullet_small\inventoryType\primary\fireType\Full Auto\clipType\bottom\twoHanded\1\rifleBullet\0\armorPiercing\0\boltAction\0\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\0\aimAssistRange\750\aimAssistRangeAds\1000\enemyCrosshairRange\750\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1\sprintDurationScale\1\gunMaxPitch\6\gunMaxYaw\6\lowAmmoWarningThreshold\0.33\ammoName\type100smg\maxAmmo\180\startAmmo\90\clipName\type100smg_aperture_mp\clipSize\30\shotCount\1\dropAmmoMin\1\dropAmmoMax\30\reloadAmmoAdd\0\reloadStartAdd\0\damage\100\minDamage\60\meleeDamage\100\maxDamageRange\750\minDamageRange\1000\playerDamage\30\locNone\1\locHelmet\1.4\locHead\1.4\locNeck\1\locTorsoUpper\1\locTorsoLower\1\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\fireTime\0.08\fireDelay\0\meleeTime\0.5\meleeChargeTime\1\meleeDelay\0.05\meleeChargeDelay\0.15\reloadTime\2.25\reloadEmptyTime\2.75\reloadEmptyAddTime\1.75\reloadStartTime\0\reloadEndTime\0\reloadAddTime\1.95\reloadStartAddTime\0\rechamberTime\0\rechamberBoltTime\0\dropTime\0.4\raiseTime\0.6\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\0.6\emptyDropTime\0.35\emptyRaiseTime\0.66\sprintInTime\0.3\sprintLoopTime\0.7\sprintOutTime\0.2\deployTime\0\breakdownTime\0\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0\standMoveU\-1\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\80\standRotMinSpeed\80\posMoveRate\6\posRotRate\6\sprintOfsF\3\sprintOfsR\2\sprintOfsU\0.5\sprintRotP\25\sprintRotY\15\sprintRotR\-20\sprintBobH\10\sprintBobV\10\sprintScale\0.85\duckedSprintOfsF\0\duckedSprintOfsR\0\duckedSprintOfsU\0\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\0\duckedSprintBobV\0\duckedSprintScale\0.01\duckedMoveF\0\duckedMoveR\0\duckedMoveU\-1.5\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-1\duckedOfsR\0.8\duckedOfsU\-0.2\duckedMoveMinSpeed\20\duckedRotMinSpeed\20\proneMoveF\-50\proneMoveR\3\proneMoveU\-105\proneRotP\0\proneRotY\280\proneRotR\-300\proneOfsF\0\proneOfsR\1.5\proneOfsU\0\posProneMoveRate\25\posProneRotRate\30\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\30\adsIdleAmount\2\hipIdleSpeed\1\adsIdleSpeed\0.9\idleCrouchFactor\0.75\idleProneFactor\0.4\adsSpread\0\adsAimPitch\0\adsTransInTime\0.2\adsTransOutTime\0.2\adsTransBlendTime\0.1\adsReloadTransTime\0.3\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsZoomFov\50\adsZoomInFrac\0.7\adsZoomOutFrac\0.4\adsBobFactor\0\adsViewBobMult\0.25\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\2\hipSpreadDuckedMin\1.75\hipSpreadProneMin\1.5\hipSpreadMax\5\hipSpreadDuckedMax\4.5\hipSpreadProneMax\4\hipSpreadFireAdd\0.52\hipSpreadTurnAdd\0\hipSpreadMoveAdd\4\hipSpreadDecayRate\4\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\37\hipGunKickPitchMax\42\hipGunKickYawMin\-26\hipGunKickYawMax\26\hipGunKickAccel\1000\hipGunKickSpeedMax\1280\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\100\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\80\adsGunKickPitchMin\5\adsGunKickPitchMax\16\adsGunKickYawMin\-5\adsGunKickYawMax\10\adsGunKickAccel\746\adsGunKickSpeedMax\2133\adsGunKickSpeedDecay\37\adsGunKickStaticDecay\10\hipViewKickPitchMin\-32\hipViewKickPitchMax\74\hipViewKickYawMin\74\hipViewKickYawMax\-85\hipViewKickCenterSpeed\1813\adsViewKickPitchMin\-32\adsViewKickPitchMax\74\adsViewKickYawMin\74\adsViewKickYawMax\-85\adsViewKickCenterSpeed\1813\swayMaxAngle\30\swayLerpSpeed\5\swayPitchScale\0.3\swayYawScale\0.15\swayHorizScale\0.15\swayVertScale\0.3\swayShellShockScale\5\adsSwayMaxAngle\7.5\adsSwayLerpSpeed\6\adsSwayPitchScale\1\adsSwayYawScale\0.115\adsSwayHorizScale\0.03\adsSwayVertScale\0.03\fightDist\720\maxDist\340\aiVsAiAccuracyGraph\\aiVsPlayerAccuracyGraph\\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\8\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\220\adsOverlayHeight\220\gunModel\viewmodel_mp_type100_smg\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\worldModel\weapon_mp_type100_smg\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife_mp\idleAnim\viewmodel_type100_smg_idle\emptyIdleAnim\viewmodel_type100_smg_idle_empty\fireAnim\viewmodel_type100_smg_fire\lastShotAnim\viewmodel_type100_smg_last_shot\rechamberAnim\\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_type100_smg_reload\reloadEmptyAnim\viewmodel_type100_smg_reload_empty\reloadStartAnim\\reloadEndAnim\\raiseAnim\viewmodel_type100_smg_pullout\dropAnim\viewmodel_type100_smg_putaway\firstRaiseAnim\viewmodel_type100_smg_pullout\altRaiseAnim\viewmodel_type100_smg_pullout\altDropAnim\viewmodel_type100_smg_putaway\quickRaiseAnim\viewmodel_type100_smg_pullout_fast\quickDropAnim\viewmodel_type100_smg_putaway_fast\emptyRaiseAnim\viewmodel_type100_smg_pullout_empty\emptyDropAnim\viewmodel_type100_smg_putaway_empty\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_type100_smg_fire\adsLastShotAnim\\adsRechamberAnim\\adsUpAnim\viewmodel_type100_smg_aperture_ads_up\adsDownAnim\viewmodel_type100_smg_aperture_ads_down\deployAnim\\breakdownAnim\\viewFlashEffect\weapon/muzzleflashes/standardflashview\worldFlashEffect\weapon/muzzleflashes/standardflashworld\viewShellEjectEffect\weapon/shellejects/pistol_view\worldShellEjectEffect\weapon/shellejects/pistol\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\weap_type100_fire\fireSoundPlayer\weap_type100_fire_plr\lastShotSound\weap_type100_fire\lastShotSoundPlayer\weap_type100_fire_plr\emptyFireSound\dryfire_smg\emptyFireSoundPlayer\dryfire_smg_plr\crackSound\\whizbySound\\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\meleeHitSound\melee_hit\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\gr_smg_reload_notempty_3p\reloadSoundPlayer\gear_player\reloadEmptySound\gr_smg_reload_empty_3p\reloadEmptySoundPlayer\gear_player\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\hud_icon_type_100_smg\killIcon\hud_icon_type_100_smg\dpadIcon\\ammoCounterIcon\\hudIconRatio\4:1\killIconRatio\4:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\flipKillIcon\1\fireRumble\smg_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\3.5\hideTags\tag_silencer
tag_telescopic
tag_brass
tag_flash
j_Big_Ammo\notetrackSoundMap\gr_type100_mag_in_plr gr_type100_mag_in_plr
gr_type100_mag_out_plr gr_type100_mag_out_plr
gr_type100_tap_plr gr_type100_tap_plr
gr_type100_charge_plr gr_type100_charge_plr
knife_stab_plr knife_stab_plr
knife_pull_plr knife_pull_plr
Knife_slash_plr Knife_slash_plr
Last Edit: September 26, 2013, 08:49:24 pm by daedra descent

 
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