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Are the materials for dot sights inncluded?

If the xmodel is included in one of your maps csvs then the materials don't need to be.
// custom weapons
weapon,sp/tokarev
weapon,sp/tokarev_upgraded
weapon,sp/nambu
weapon,sp/nambu_upgraded
weapon,sp/walther
weapon,sp/walther_upgraded
weapon,sp/mosin_rifle
weapon,sp/mosin_rifle_upgraded
weapon,sp/zombie_gewehr43_gl
weapon,sp/zombie_gewehr43_gl_upgraded
weapon,sp/zombie_svt40
weapon,sp/zombie_svt40_upgraded
weapon,sp/thompson_bigammo
weapon,sp/thompson_bigammo_upgraded
weapon,sp/zombie_fg42_scoped
weapon,sp/zombie_fg42_scoped_upgraded
weapon,sp/zombie_type100_smg_aperture
weapon,sp/zombie_mp40_s
weapon,sp/zombie_mp40_s_upgraded
weapon,sp/mosin_rifle_scoped
weapon,sp/mosin_rifle_scoped_upgraded
weapon,sp/type99_lmg
weapon,sp/type99_lmg_upgraded
weapon,sp/dp28
weapon,sp/dp28_upgraded
weapon,sp/panzershark
weapon,sp/panzershark_upgraded
//generic ppsh
xmodel,viewmodel_mp_ppsh
xmodel,weapon_mp_ppsh_smg
xanim, viewmodel_ppsh_banana_clip_reload
xanim, viewmodel_ppsh_banana_clip_reload_empty
//type99_lmg
weapon,sp/type99_lmg
xmodel,viewmodel_mp_type99_lmg
xmodel,weapon_mp_type99_lmg
xmodel,weapon_jap_type99_lmg
xmodel,viewmodel_jap_type99_lmg
material,hud_icon_type_99_lmg
fx,weapon/muzzleflashes/fx_type99_lmg
fx,weapon/muzzleflashes/fx_type99_lmg_view
weapon,sp/type99_lmg
weapon,sp/type99_lmg_upgraded
//svt40
xmodel,viewmodel_rus_svt40_rifle
xmodel,weapon_rus_svt40_rifle
material,hud_icon_svt40
fx,weapon/muzzleflashes/fx_svt40
fx,weapon/muzzleflashes/fx_svt40_view
//Panzershark
weapon,sp/panzershark
weapon,sp/panzershark_upgraded
xmodel,viewmodel_panzershark
xmodel,weapon_ger_panzershark_at
xmodel,weapon_ger_panzershark_rocket
//mp_type100
weapon,sp/zombie_type100_smg_aperture
xmodel,viewmodel_mp_type100_smg
xmodel,weapon_mp_type100_smg
//mp_fg42
weapon,sp/zombie_fg42_scoped
xmodel,viewmodel_mp_fg42
xmodel,weapon_mp_fg42_lmg
//mp_gewehr43 w/ granade launcher
weapon,sp/zombie_gewehr43_gl
weapon,sp/zombie_gewehr43_gl_upgraded
xmodel,viewmodel_mp_g43
xmodel,weapon_mp_g43_rifle
weapon,sp/gl_gewehr43_mpWEAPONFILE\displayName\Type100 W/ aperture\modeName\\playerAnimType\smg\altWeapon\\AIOverlayDescription\\weaponType\bullet\weaponClass\smg\penetrateType\small\impactType\bullet_small\inventoryType\primary\fireType\Full Auto\clipType\bottom\twoHanded\1\rifleBullet\0\armorPiercing\0\boltAction\0\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\0\aimAssistRange\750\aimAssistRangeAds\1000\enemyCrosshairRange\750\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1\sprintDurationScale\1\gunMaxPitch\6\gunMaxYaw\6\lowAmmoWarningThreshold\0.33\ammoName\type100smg\maxAmmo\180\startAmmo\90\clipName\type100smg_aperture_mp\clipSize\30\shotCount\1\dropAmmoMin\1\dropAmmoMax\30\reloadAmmoAdd\0\reloadStartAdd\0\damage\100\minDamage\60\meleeDamage\100\maxDamageRange\750\minDamageRange\1000\playerDamage\30\locNone\1\locHelmet\1.4\locHead\1.4\locNeck\1\locTorsoUpper\1\locTorsoLower\1\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\fireTime\0.08\fireDelay\0\meleeTime\0.5\meleeChargeTime\1\meleeDelay\0.05\meleeChargeDelay\0.15\reloadTime\2.25\reloadEmptyTime\2.75\reloadEmptyAddTime\1.75\reloadStartTime\0\reloadEndTime\0\reloadAddTime\1.95\reloadStartAddTime\0\rechamberTime\0\rechamberBoltTime\0\dropTime\0.4\raiseTime\0.6\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\0.6\emptyDropTime\0.35\emptyRaiseTime\0.66\sprintInTime\0.3\sprintLoopTime\0.7\sprintOutTime\0.2\deployTime\0\breakdownTime\0\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0\standMoveU\-1\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\80\standRotMinSpeed\80\posMoveRate\6\posRotRate\6\sprintOfsF\3\sprintOfsR\2\sprintOfsU\0.5\sprintRotP\25\sprintRotY\15\sprintRotR\-20\sprintBobH\10\sprintBobV\10\sprintScale\0.85\duckedSprintOfsF\0\duckedSprintOfsR\0\duckedSprintOfsU\0\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\0\duckedSprintBobV\0\duckedSprintScale\0.01\duckedMoveF\0\duckedMoveR\0\duckedMoveU\-1.5\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-1\duckedOfsR\0.8\duckedOfsU\-0.2\duckedMoveMinSpeed\20\duckedRotMinSpeed\20\proneMoveF\-50\proneMoveR\3\proneMoveU\-105\proneRotP\0\proneRotY\280\proneRotR\-300\proneOfsF\0\proneOfsR\1.5\proneOfsU\0\posProneMoveRate\25\posProneRotRate\30\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\30\adsIdleAmount\2\hipIdleSpeed\1\adsIdleSpeed\0.9\idleCrouchFactor\0.75\idleProneFactor\0.4\adsSpread\0\adsAimPitch\0\adsTransInTime\0.2\adsTransOutTime\0.2\adsTransBlendTime\0.1\adsReloadTransTime\0.3\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsZoomFov\50\adsZoomInFrac\0.7\adsZoomOutFrac\0.4\adsBobFactor\0\adsViewBobMult\0.25\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\2\hipSpreadDuckedMin\1.75\hipSpreadProneMin\1.5\hipSpreadMax\5\hipSpreadDuckedMax\4.5\hipSpreadProneMax\4\hipSpreadFireAdd\0.52\hipSpreadTurnAdd\0\hipSpreadMoveAdd\4\hipSpreadDecayRate\4\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\37\hipGunKickPitchMax\42\hipGunKickYawMin\-26\hipGunKickYawMax\26\hipGunKickAccel\1000\hipGunKickSpeedMax\1280\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\100\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\80\adsGunKickPitchMin\5\adsGunKickPitchMax\16\adsGunKickYawMin\-5\adsGunKickYawMax\10\adsGunKickAccel\746\adsGunKickSpeedMax\2133\adsGunKickSpeedDecay\37\adsGunKickStaticDecay\10\hipViewKickPitchMin\-32\hipViewKickPitchMax\74\hipViewKickYawMin\74\hipViewKickYawMax\-85\hipViewKickCenterSpeed\1813\adsViewKickPitchMin\-32\adsViewKickPitchMax\74\adsViewKickYawMin\74\adsViewKickYawMax\-85\adsViewKickCenterSpeed\1813\swayMaxAngle\30\swayLerpSpeed\5\swayPitchScale\0.3\swayYawScale\0.15\swayHorizScale\0.15\swayVertScale\0.3\swayShellShockScale\5\adsSwayMaxAngle\7.5\adsSwayLerpSpeed\6\adsSwayPitchScale\1\adsSwayYawScale\0.115\adsSwayHorizScale\0.03\adsSwayVertScale\0.03\fightDist\720\maxDist\340\aiVsAiAccuracyGraph\\aiVsPlayerAccuracyGraph\\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\8\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\220\adsOverlayHeight\220\gunModel\viewmodel_mp_type100_smg\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\worldModel\weapon_mp_type100_smg\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife_mp\idleAnim\viewmodel_type100_smg_idle\emptyIdleAnim\viewmodel_type100_smg_idle_empty\fireAnim\viewmodel_type100_smg_fire\lastShotAnim\viewmodel_type100_smg_last_shot\rechamberAnim\\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_type100_smg_reload\reloadEmptyAnim\viewmodel_type100_smg_reload_empty\reloadStartAnim\\reloadEndAnim\\raiseAnim\viewmodel_type100_smg_pullout\dropAnim\viewmodel_type100_smg_putaway\firstRaiseAnim\viewmodel_type100_smg_pullout\altRaiseAnim\viewmodel_type100_smg_pullout\altDropAnim\viewmodel_type100_smg_putaway\quickRaiseAnim\viewmodel_type100_smg_pullout_fast\quickDropAnim\viewmodel_type100_smg_putaway_fast\emptyRaiseAnim\viewmodel_type100_smg_pullout_empty\emptyDropAnim\viewmodel_type100_smg_putaway_empty\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_type100_smg_fire\adsLastShotAnim\\adsRechamberAnim\\adsUpAnim\viewmodel_type100_smg_aperture_ads_up\adsDownAnim\viewmodel_type100_smg_aperture_ads_down\deployAnim\\breakdownAnim\\viewFlashEffect\weapon/muzzleflashes/standardflashview\worldFlashEffect\weapon/muzzleflashes/standardflashworld\viewShellEjectEffect\weapon/shellejects/pistol_view\worldShellEjectEffect\weapon/shellejects/pistol\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\weap_type100_fire\fireSoundPlayer\weap_type100_fire_plr\lastShotSound\weap_type100_fire\lastShotSoundPlayer\weap_type100_fire_plr\emptyFireSound\dryfire_smg\emptyFireSoundPlayer\dryfire_smg_plr\crackSound\\whizbySound\\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\meleeHitSound\melee_hit\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\gr_smg_reload_notempty_3p\reloadSoundPlayer\gear_player\reloadEmptySound\gr_smg_reload_empty_3p\reloadEmptySoundPlayer\gear_player\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\hud_icon_type_100_smg\killIcon\hud_icon_type_100_smg\dpadIcon\\ammoCounterIcon\\hudIconRatio\4:1\killIconRatio\4:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\flipKillIcon\1\fireRumble\smg_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\3.5\hideTags\tag_silencer
tag_telescopic
tag_brass
tag_flash
j_Big_Ammo\notetrackSoundMap\gr_type100_mag_in_plr gr_type100_mag_in_plr
gr_type100_mag_out_plr gr_type100_mag_out_plr
gr_type100_tap_plr gr_type100_tap_plr
gr_type100_charge_plr gr_type100_charge_plr
knife_stab_plr knife_stab_plr
knife_pull_plr knife_pull_plr
Knife_slash_plr Knife_slash_plr