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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
So ive just ported the C4 detonator to WaW (for my killstreak system im wanting this to activate my killstreaks (use it as a offweapon)) but for some reason my anims are fucked
If anyone knows how to fix it that would be greatIn Game
(Image removed from quote.)Maya
(Image removed from quote.)
Check console it should say something like
ERROR: Could not load xanim viewmodel_c4_idle or some shit
Basically check for missing xanim errors and fix.

Yeh this, also could be a typo. My money's on a typo in the weaponfile or .csv.
Check console it should say something like
ERROR: Could not load xanim viewmodel_c4_idle or some shit
Basically check for missing xanim errors and fix.
![]() | |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
The way the hands are jacked it's from it being missing so do check thoroughly.
Also you don't need to include xanim/xmodel in CSV from a weaponfile as it automatically processes it :|


u dnt wnt 2 no



Aye mate you don't know me so y don't you shut tf up ok buddy

![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() Box Mappers Elite | |
![]() | Has released one or more maps to the UGX-Mods community. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
I thought this was true but i added them to mod.csv just to check
Double Post Merge: January 13, 2016, 05:31:55 pm
Just on a side note when exporting my anims (idle, pullout, putaway, and fire) im exporting like this
1) select "tag_cambone" and "tag_torso"
2) Edit -> Select Hierarchy
3) Export Anim
Also this is my AssMan setup
Note: all my anim entries in AssMan are duplicates of idle just changing the anim its convertingSpoiler: click to open...[close]

Untick use bones:
(Image removed from quote.)
Also what game are you porting these anims from? or are they custom? Lemon export direct xanims now so you don't need to do all this.


u dnt wnt 2 no



![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() Box Mappers Elite | |
![]() | Has released one or more maps to the UGX-Mods community. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Im porting from BO1 and my Lemon doesnt export xanims directly
Edit: Your a fucking legend that solved my issue
And no problem.For BO1 you could convert with Tom's xAnim tool directly to CoD 4/5.And no problem.
anyways atleast i now i know what to do if i get this error again