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[Help] "Large amount of hands" error

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Created 10 years ago
by Deleted User
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So ive just ported the C4 detonator to WaW from BO1 (for my killstreak system im wanting this to activate my killstreaks (use it as a offweapon)) but for some reason my anims are fucked

If anyone knows how to fix it that would be great

File Refrences

Weapon File
Mod.csv

In Game



Maya


Marked as best answer by Deleted User 7 months ago
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So ive just ported the C4 detonator to WaW (for my killstreak system im wanting this to activate my killstreaks (use it as a offweapon)) but for some reason my anims are fucked

If anyone knows how to fix it that would be great

In Game

(Image removed from quote.)


Maya

(Image removed from quote.)


Check console it should say something like

ERROR: Could not load xanim viewmodel_c4_idle or some shit

Basically check for missing xanim errors and fix.
Last Edit: January 13, 2016, 05:05:03 pm by DidUknowiPwn
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Check console it should say something like

ERROR: Could not load xanim viewmodel_c4_idle or some shit

Basically check for missing xanim errors and fix.

Yeh this, also could be a typo. My money's on a typo in the weaponfile or .csv. :)
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Yeh this, also could be a typo. My money's on a typo in the weaponfile or .csv. :)

Check console it should say something like

ERROR: Could not load xanim viewmodel_c4_idle or some shit

Basically check for missing xanim errors and fix.

Nope just looked and the only missing anims are the stupid missing anims in Der Reise (as im tetsing in Der Reise)
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The way the hands are jacked it's from it being missing so do check thoroughly.

Also you don't need to include xanim/xmodel in CSV from a weaponfile as it automatically processes it :|
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The way the hands are jacked it's from it being missing so do check thoroughly.

Also you don't need to include xanim/xmodel in CSV from a weaponfile as it automatically processes it :|

I thought this was true but i added them to mod.csv just to check ;)

Double Post Merge: January 13, 2016, 05:31:55 pm
Just on a side note when exporting my anims (idle, pullout, putaway, and fire) im exporting like this

1) select "tag_cambone" and "tag_torso"
2) Edit -> Select Hierarchy
3) Export Anim

Also this is my AssMan setup
Note: all my anim entries in AssMan are duplicates of idle just changing the anim its converting

Spoiler: click to open...


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Aye mate you don't know me so y don't you shut tf up ok buddy :)

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I thought this was true but i added them to mod.csv just to check ;)

Double Post Merge: January 13, 2016, 05:31:55 pm
Just on a side note when exporting my anims (idle, pullout, putaway, and fire) im exporting like this

1) select "tag_cambone" and "tag_torso"
2) Edit -> Select Hierarchy
3) Export Anim

Also this is my AssMan setup
Note: all my anim entries in AssMan are duplicates of idle just changing the anim its converting

Spoiler: click to open...



Untick use bones:



Also what game are you porting these anims from? or are they custom? Lemon export direct xanims now so you don't need to do all this.
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Untick use bones:

(Image removed from quote.)

Also what game are you porting these anims from? or are they custom? Lemon export direct xanims now so you don't need to do all this.
Im porting from BO1 and my Lemon doesnt export xanims directly :(

Edit: Your a fucking legend that solved my issue :D
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Im porting from BO1 and my Lemon doesnt export xanims directly :(

Edit: Your a fucking legend that solved my issue :D

For BO1 you could convert with Tom's xAnim tool directly to CoD 4/5. :) And no problem.
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For BO1 you could convert with Tom's xAnim tool directly to CoD 4/5. :) And no problem.

eh i like the long way of doing things ;) anyways atleast i now i know what to do if i get this error again

 
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