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[Help] Can\'t Convert Custom Sounds

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Created 7 years ago
by GerardS0406
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Location: usMissouri
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I'm trying to change character sounds and I'm testing with just one sound for right now (JFK's Level Start Quote). I've followed many custom sound tutorials but they all don't seem to work.. (When I use Build Sound in Launcher, the "converted" sound never shows up in raw/sound..) I change it to 44100Hz in Audacity and export audio as an uncompressed 8-bit PCM; then I place the sound in mapname/sound/ and sound_assets/Raw/sound/ then made a new soundalias with the same name of a Dempsey level start.
Soundalias:
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name,platform,file,sequence,vol_min,vol_max,dist_min,dist_max,limit_count,limit_type,entity_limit_count,entity_limit_type,bus,volume_min_falloff_curve,volumefalloffcurve,reverb_send,dist_reverb_max,reverb_min_falloff_curve,reverb_falloff_curve,pitch_min,pitch_max,randomize_type,spatialized,type,probability,loop,masterslave,loadspec,subtitle,compression,secondaryaliasname,chainaliasname,startdelay,speakermap,lfe percentage,center percentage,envelop_min,envelop_max,envelop percentage,occlusion_level,occlusion_wet_dry,real_delay,distance_lpf,move_type,move_time,min_priority,max_priority,min_priority_threshold,max_priority_threshold,subtitle
#,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
plr_0_vox_level_start_0,,vox_plr_0_level_start_0.wav,,1,1,1,500,,,,,full_vol,,,,,,,1,1,,3d,,,,,,,,,,,,,,,,,,,,,,,10,50,0.25,1
Then place the soundalias in my mod.csv as:
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sound,pentagon_player_quotes,,all_sp
Then tick build mod.ff and build sound:
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---------------------------
Errors
Copying  D:\Steam Games\steamapps\common\Call of Duty World at War\mods\zc_pentagon\mod.csv
     to  D:\Steam Games\steamapps\common\Call of Duty World at War\zone_source\mod.csv
---------------------------


---------------------------
FILES: 18499
UPDATED: 5
ERRORS: 20941
----------------------------
Then I check raw/sound/ and don't see the converted sound file.


Any help is appreciated! Thanks :)
Last Edit: May 29, 2017, 10:25:42 pm by GerardS0406
Marked as best answer by GerardS0406 7 years ago
broken avatar :(
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broken avatar :(
Location: usMissouri
Date Registered: 6 August 2013
Last active: 5 months ago
Posts
513
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Zombie Enslaver
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UPDATE: I tried something new inside of audacity and now when converting the sound file, launcher says:
Code Snippet
Plaintext
"ERROR: during encoding D:\Steam Games\steamapps\common\Call of Duty World at War\sound_assets\raw\sound\vox_plr_0_level_start_0.wav Bad file format"

Double Post Merge: May 30, 2017, 05:33:17 am
Apparently regular sounds (weapon, music, ambient, etc.) are different than character sounds. I fixed this all by changing the sound export in audacity from unsigned 8 bit pcm to signed 16 bit pcm!
Last Edit: May 30, 2017, 05:33:17 am by GerardS0406

 
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