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name,file,platform,sequence,vol_min,vol_max,dist_min,dist_max,limit_count,limit_type,entity_limit_count,entity_limit_type,bus,volume_min_falloff_curve,volumefalloffcurve,reverb_send,dist_reverb_max,reverb_min_falloff_curve,reverb_falloff_curve,pitch_min,pitch_max,randomize_type,spatialized,type,probability,loop,masterslave,loadspec,subtitle,compression,secondaryaliasname,chainaliasname,startdelay,speakermap,lfe percentage,center percentage,envelop_min,envelop_max,envelop percentage,occlusion_level,occlusion_wet_dry,real_delay,distance_lpf,move_type,move_time,min_priority,max_priority,min_priority_threshold,max_priority_threshold,,isbig
# Announcer,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
carp_vox,announcer\carpenter.wav,,,1,1,50,2500,8,reject,1,reject,voice,,curve2,,,,,1,1,,2d,,,,master,,,,,,1000,wpn_all,,,,,,,,,,,,10,25,0.25,1,,
dp_vox,announcer\doublepoints.wav,,,1,1,50,2500,8,reject,1,reject,voice,,curve2,,,,,1,1,,2d,,,,master,,,,,,1000,wpn_all,,,,,,,,,,,,10,25,0.25,1,,
insta_vox,announcer\instakill.wav,,,1,1,50,2500,8,reject,1,reject,voice,,curve2,,,,,1,1,,2d,,,,master,,,,,,1000,wpn_all,,,,,,,,,,,,10,25,0.25,1,,
ma_vox,announcer\maxammo.wav,,,1,1,50,2500,8,reject,1,reject,voice,,curve2,,,,,1.2,1.2,,2d,,,,master,,,,,,1000,wpn_all,,,,,,,,,,,,100,100,0.25,1,,
nuke_vox,announcer\nuke.wav,,,1,1,50,2500,8,reject,1,reject,voice,,curve2,,,,,1.2,1.2,,2d,,,,master,,,,,,2000,wpn_all,,,,,,,,,,,,100,100,0.25,1,,
ann_vox_magicbox,announcer\special_magicbox_full.wav,,,1,1,50,2500,8,reject,1,reject,voice,,curve2,,,,,1,1,,2d,,,,master,,,,,,1000,wpn_all,,,,,,,,,,,,10,25,0.25,1,,sound,nazi_zombie_voyager,,all_sp
sound,carp_vox
sound,dp_vox
sound,insta_vox
sound,ma_vox
sound,nuke_vox
sound,ann_vox_magicbox
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |

I just discovered something puzzling.
I rebuilt my mod and loaded it up. The main menu music that i wanted IS FINALLY PLAYING. However i forgot to run the COD Project mover to import the UGX mod into my map.
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
I have not verified this myself but some gained success with this in UGX-MOD by adding the CSV call for your alias to the ugx_mod mod.csv and then re-compiling the ugx_mod.ff. After that you of course need to use the project mover again to replace the old mod for the new ugx_mod.ff. Once again this fix has not been verified by myself but it's something I've seen done in the community with success.
ERROR: during encoding D:\Steam\steamapps\common\Call of Duty World at War\sound_assets\raw\sound\announcer\doublepoints.wav Bad file format
ERROR: during encoding D:\Steam\steamapps\common\Call of Duty World at War\sound_assets\raw\sound\announcer\instakill.wav Bad file format
ERROR: during encoding D:\Steam\steamapps\common\Call of Duty World at War\sound_assets\raw\sound\announcer\maxammo.wav Bad file format
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
What did you set the bitrate to?