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Has anyone here tried to make low-quality model textures look more HQ? Tips?

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Created 3 years ago
by Thunderfrost
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Location: cl
Date Registered: 31 May 2018
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I'm working on the BO2's double tap 2.0 model, I know the BO3 version has better textures but I'm curious to know and also a little bit frustrated, trying to figure out if is there some kind of way to restore the texture quality of this model. I did almost everything on Photoshop; I've tried to sharpen the texture (It looks horrible over the model context, just because the texture is pixelated), upscaling the texture with higher DPI (It does almost nothing), smoothing the texture and adding some contrast (This method results in a cartoon texture (Fortnite texture alike), but in some way, I like it). In Maya I've tried to modify the UV map, but if I stretch or shrink the texture, whatever the case it does nothing, so you know that at this point I'm very stuck in this issue, if anyone here have tried this before and it worked, please give me some advices to make this work for me, even if I have to pay for some software I will do it, thanks in advance.
Marked as best answer by Thunderfrost 3 years ago
broken avatar :(
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broken avatar :(
Location: cl
Date Registered: 31 May 2018
Last active: 1 year ago
Posts
34
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Legless Crawler
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Nevermind, God bless Quixel Mixer, Photoshop...











...And my brain haha



Double Post Merge: January 24, 2021, 06:56:31 am
Looks pretty good in game









It's not the same as the preview in Maya, because there I used 4K Images, and to balance the quality and the weight (I don't know if you say it like that xD) of the images I reduced the size to 1024x1024, still looks pretty nice this way :)
Last Edit: January 24, 2021, 06:56:31 am by Thunderfrost

 
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