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Duplicated Bone

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Created 10 years ago
by MJPWGaming
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So I was planning on using the model "char_rus_guard_player_body_rifle" as my boss zombie in my map.
However in-game the model is all broken side ways. So I exported the model and put it into AssMan to convert it as a MP body (not sure if that would help but I'm testing my luck). So when I clicked convert, it gives me an error stating that there's a duplicated pelvis HOWEVER I went back into Maya and I only see one pelvis joint.

I also tried exporting it as animated from AssMan and the model is still the same (broken side ways).

If anyone has any suggestions I'd appreciate it!
Marked as best answer by MJPWGaming 10 years ago
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RadihaX
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Basically the "duplicate bone error" is caused when your model already has a pelvis joint (because its a multiplayer model) and you try to convert it as a multiplayer model (which tries to add a pelvis joint to the model - which it then sees it already has one, thus it gives your error). The model looked bent over when you used it as an animated model because ai models don't use a pelvis joint, so the only thing you can do is export the model to maya, remove the pelvis joint and the fix the weight paints on the vertices (which is a huge pain in the ass).
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Basically the "duplicate bone error" is caused when your model already has a pelvis joint (because its a multiplayer model) and you try to convert it as a multiplayer model (which tries to add a pelvis joint to the model - which it then sees it already has one, thus it gives your error). The model looked bent over when you used it as an animated model because ai models don't use a pelvis joint, so the only thing you can do is export the model to maya, remove the pelvis joint and the fix the weight paints on the vertices (which is a huge pain in the ass).
Well dang. I will try my best. Thanks!

 
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