To start off, I'm looking for a custom-weapons guide, doesn't matter if it is in Maya or not, but I do want to avoid having to download Maya at all costs. If you are experienced and just want to walk me through the process, that works too. I want to create a stock weapon using my own models, along with using the stock viewhands, which I'd want to know how to import into Blender if possible.
Another, is there a link for the BLOPS 1 Perk Shaders, or is there a good method on creating the types of Shaders used in BLOPS2
How fast does Speed-Cola ACTUALLY increase your reloading speed by? I know what time I want a SC reload animation to be, and want to base the regular reload off of it. Or, is it done with alternate animations and sounds?
I want to create a custom perk shader, I have the actual picture done, cannot get a material to compile using asset manager, would it be different from a world brush besides some mipmap/quality adjustments, along with some main settings?