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Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.
ERROR: Sound alias file cod4.csv: Unknown sound type 'local'; should be primed, streamed or loaded ERROR: Sound alias file cod4.csv: Unknown sound type 'reload2d'; should be primed, streamed or loaded ERROR: Sound alias file cod4.csv: Unknown speakermap '100' ERROR: Sound alias file cod4.csv: Unknown sound type 'reload2d'; should be primed, streamed or loaded ERROR: Sound alias file cod4.csv: Unknown sound type 'reload2d'; should be primed, streamed or loaded ERROR: Sound alias file cod4.csv: Unknown sound type 'reload2d'; should be primed, streamed or loaded
Should i change the sound type and if so to what? What do i do about the speakermap?
the local and reload2d was in the "channel" column, which trem said are not valid in cod5 engine.
Their CoD4 assets so of course they have all of that.
sound names exactly the same as what they are in the anim's? also i would recomend deleting the #snd (or what ever it is) at start of note track names (its not needed) if you need help on this add me on skype and i can show you in further detail
sound names exactly the same as what they are in the anim's? also i would recomend deleting the #snd (or what ever it is) at start of note track names (its not needed) if you need help on this add me on skype and i can show you in further detail
Their CoD4 assets so of course they have all of that.
Unless IW went through the trouble of sabotaging their own assets i doubt there is anything wrong with them. I'm probably just not including them right.
so you will need to edit the anims to match the sound's file name for example
g36c_mag_out in the anims it might be something like this #snd_g36c_mag_out
so you would either need to change that in the anims to g36c_mag_out or in the weapon file put in #snd_g36c_mag_out followed by this g36c_mag_out (name of sound file) and also do the exact same thing in the soundalieas Post Merge: June 24, 2014, 12:57:08 amUnless IW went through the trouble of sabotaging their own assets ^^ they did exacly this
Last Edit: June 24, 2014, 12:57:53 am by zombie madness
"Deleted code is debugged code." - Jeff Sickel "Mathematicians stand on each others' shoulders and computer scientists stand on each others' toes." - Richard Hamming
so you will need to edit the anims to match the sound's file name for example
g36c_mag_out in the anims it might be something like this #snd_g36c_mag_out
so you would either need to change that in the anims to g36c_mag_out or in the weapon file put in #snd_g36c_mag_out followed by this g36c_mag_out (name of sound file) and also do the exact same thing in the soundalieas Post Merge: June 24, 2014, 12:57:08 amUnless IW went through the trouble of sabotaging their own assets ^^ they did exacly this
I've ported a ton of CoD4 guns and never had an issue with sounds. Just copy the notetracks from the cod4 weapon file to yours and name the sounds accordingly in your csv...