Have you add the weapon file name to these two files?:
// Bo1 add_zombie_weapon( "zm_m1911", "Press & hold &&1 to buy M1911 [Cost: 100]", 100, "vox_crappy", 2 ); add_zombie_weapon( "zm_m1911_upgraded", "Press & hold &&1 to buy M1911 [Cost: 100]", 100, "vox_crappy", 2 ); add_zombie_weapon( "zm_m1911_auto", "Press & hold &&1 to buy M1911 [Cost: 100]", 100, "vox_crappy", 2 ); add_zombie_weapon( "zm_m1911_auto_upgraded", "Press & hold &&1 to buy M1911 [Cost: 100]", 100, "vox_crappy", 2 ); add_zombie_weapon( "zm_python", "Press & hold &&1 to buy Python [Cost: 250]", 250, "vox_357", 5 ); add_zombie_weapon( "zm_python_upgraded", "Press & hold &&1 to buy Python [Cost: 250]", 250, "vox_357", 5 ); add_zombie_weapon( "zm_hk21", "Press & hold &&1 to buy HK21 [Cost: 1800]", 1800, "vox_mg", 0 ); add_zombie_weapon( "zm_hk21_upgraded", "Press & hold &&1 to buy HK21 [Cost: 1800]", 1800, "vox_mg", 0 ); add_zombie_weapon( "zm_mp5", "Press & hold &&1 to buy MP5K [Cost: 1000]", 1000, "vox_mp40", 0 ); add_zombie_weapon( "zm_mp5_upgraded", "Press & hold &&1 to buy MP5K [Cost: 1000]", 1000, "vox_mp40", 0 ); add_zombie_weapon( "zm_m16", "Press & hold &&1 to buy M16 [Cost: 1200]", 1200, "vox_bar", 0 ); add_zombie_weapon( "zm_m16_upgraded", "Press & hold &&1 to buy M16 [Cost: 1200]", 1200, "vox_bar", 0 ); add_zombie_weapon( "zm_stakeout", "Press & hold &&1 to buy Stakeout [Cost: 1500]", 1500, "vox_shotgun", 0 ); add_zombie_weapon( "zm_stakeout_upgraded", "Press & hold &&1 to buy Stakeout [Cost: 1500]", 1500, "vox_shotgun", 0 ); add_zombie_weapon( "zm_law", "Press & hold &&1 to buy M72 LAW [Cost: 1500]", 1000, "vox_panzer", 0 ); add_zombie_weapon( "zm_law_upgraded", "Press & hold &&1 to buy M72 LAW [Cost: 1500]", 1000, "vox_panzer", 0 );
// Grenade include_weapon( "molotov" ); include_weapon( "stielhandgranate" ); // Heavy MG include_weapon( "zombie_ppsh" ); include_weapon( "zombie_ppsh_upgraded", false ); include_weapon( "zombie_ppsh_upgraded_upgraded", false ); // Special include_weapon( "ray_gun", true, ::factory_ray_gun_weighting_func ); include_weapon( "ray_gun_upgraded", false ); include_weapon( "ray_gun_upgraded_upgraded", false ); include_weapon( "zombie_cymbal_monkey", true, ::factory_cymbal_monkey_weighting_func ); // Snowball include_weapon( "snowball", false );