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WEAPONFILE\displayName\B23R\modeName\\playerAnimType\pistol\altWeapon\\AIOverlayDescription\\weaponType\bullet\weaponClass\pistol\penetrateType\medium\impactType\bullet_small\inventoryType\primary\fireType\3-Round Burst\clipType\bottom\twoHanded\1\rifleBullet\0\armorPiercing\0\boltAction\0\aimDownSight\0\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\1600\aimAssistRange\3200\aimAssistRangeAds\3200\enemyCrosshairRange\1600\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1\sprintDurationScale\1\gunMaxPitch\30\gunMaxYaw\30\lowAmmoWarningThreshold\0.33\ammoName\B23R\maxAmmo\120\startAmmo\120\clipName\B23R_CLIP\clipSize\15\shotCount\1\dropAmmoMin\120\dropAmmoMax\120\reloadAmmoAdd\1\reloadStartAdd\1\damage\150\minDamage\150\meleeDamage\100\maxDamageRange\15000\minDamageRange\16000\playerDamage\30\locNone\1\locHelmet\4\locHead\4\locNeck\5\locTorsoUpper\1\locTorsoLower\0.9\locRightArmUpper\0.8\locRightArmLower\0.6\locRightHand\0.4\locLeftArmUpper\0.8\locLeftArmLower\0.6\locLeftHand\0.4\locRightLegUpper\0.8\locRightLegLower\0.6\locRightFoot\0.4\locLeftLegUpper\0.8\locLeftLegLower\0.6\locLeftFoot\0.4\locGun\0\fireTime\0.25\fireDelay\0.2\meleeTime\0.7\meleeChargeTime\0\meleeDelay\0.25\meleeChargeDelay\0\reloadTime\2\reloadEmptyTime\2\reloadEmptyAddTime\0\reloadStartTime\0\reloadEndTime\0\reloadAddTime\0\reloadStartAddTime\0\rechamberTime\0.1\rechamberBoltTime\0\dropTime\0.5\raiseTime\0.5\altDropTime\0.5\altRaiseTime\0.5\quickDropTime\0.5\quickRaiseTime\0.5\firstRaiseTime\0.5\emptyDropTime\0.5\emptyRaiseTime\0.5\sprintInTime\0.5\sprintLoopTime\0.5\sprintOutTime\0.5\deployTime\0.5\breakdownTime\0.5\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\1\standMoveU\-1.5\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\110\standRotMinSpeed\110\posMoveRate\4\posRotRate\5\sprintOfsF\0\sprintOfsR\0\sprintOfsU\0\sprintRotP\0\sprintRotY\0\sprintRotR\0\sprintBobH\1\sprintBobV\1\sprintScale\1\duckedSprintOfsF\-3\duckedSprintOfsR\-5\duckedSprintOfsU\-5\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedMoveF\0\duckedMoveR\1\duckedMoveU\-1.5\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-2\duckedOfsR\2\duckedOfsU\-0.2\duckedMoveMinSpeed\60\duckedRotMinSpeed\60\proneMoveF\0\proneMoveR\1\proneMoveU\-1.5\proneRotP\0\proneRotY\0\proneRotR\0\proneOfsF\-6\proneOfsR\3.5\proneOfsU\0.8\posProneMoveRate\10\posProneRotRate\10\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\80\adsIdleAmount\25\hipIdleSpeed\1\adsIdleSpeed\1\idleCrouchFactor\0.5\idleProneFactor\0.15\adsSpread\0.1\adsAimPitch\0\adsTransInTime\0.3\adsTransOutTime\0.6\adsTransBlendTime\0.1\adsReloadTransTime\0.6\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsZoomFov\65\adsZoomInFrac\0.5\adsZoomOutFrac\0.1\adsBobFactor\1\adsViewBobMult\0\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\4\hipSpreadDuckedMin\3\hipSpreadProneMin\2\hipSpreadMax\10\hipSpreadDuckedMax\10\hipSpreadProneMax\10\hipSpreadFireAdd\0.25\hipSpreadTurnAdd\0\hipSpreadMoveAdd\0\hipSpreadDecayRate\1.5\hipSpreadDuckedDecay\1.375\hipSpreadProneDecay\1.6\hipGunKickReducedKickBullets\4\hipGunKickReducedKickPercent\20\hipGunKickPitchMin\-5\hipGunKickPitchMax\-3\hipGunKickYawMin\-15\hipGunKickYawMax\15\hipGunKickAccel\250\hipGunKickSpeedMax\500\hipGunKickSpeedDecay\15\hipGunKickStaticDecay\1\adsGunKickReducedKickBullets\4\adsGunKickReducedKickPercent\20\adsGunKickPitchMin\-30\adsGunKickPitchMax\-20\adsGunKickYawMin\-17\adsGunKickYawMax\17\adsGunKickAccel\250\adsGunKickSpeedMax\1000\adsGunKickSpeedDecay\10\adsGunKickStaticDecay\1\hipViewKickPitchMin\20\hipViewKickPitchMax\40\hipViewKickYawMin\-15\hipViewKickYawMax\15\hipViewKickCenterSpeed\2000\adsViewKickPitchMin\20\adsViewKickPitchMax\95\adsViewKickYawMin\-10\adsViewKickYawMax\30\adsViewKickCenterSpeed\2000\swayMaxAngle\30\swayLerpSpeed\6\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\30\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.1\adsSwayVertScale\0.1\fightDist\720\maxDist\1400\aiVsAiAccuracyGraph\\aiVsPlayerAccuracyGraph\\reticleCenter\\reticleSide\\reticleCenterSize\32\reticleSideSize\16\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\320\adsOverlayHeight\240\gunModel\viewmodel_beretta2023r\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\\worldModel\weapon_beretta2023r\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\viewmodel_usa_kbar_knife\idleAnim\viewmodel_beretta2023r_idle\emptyIdleAnim\viewmodel_beretta2023r_idle\fireAnim\viewmodel_beretta2023r_fire\lastShotAnim\viewmodel_beretta2023r_lastshot\rechamberAnim\\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_beretta2023r_reload\reloadEmptyAnim\viewmodel_beretta2023r_reload_empty\reloadStartAnim\\reloadEndAnim\\raiseAnim\\dropAnim\\firstRaiseAnim\viewmodel_beretta2023r_first_raise\altRaiseAnim\\altDropAnim\\quickRaiseAnim\\quickDropAnim\\emptyRaiseAnim\\emptyDropAnim\\sprintInAnim\viewmodel_beretta2023r_sprint_in\sprintLoopAnim\viewmodel_beretta2023r_sprint_loop\sprintOutAnim\viewmodel_beretta2023r_sprint_out\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_beretta2023r_ads_fire\adsLastShotAnim\\adsRechamberAnim\\adsUpAnim\viewmodel_beretta2023r_ads_up\adsDownAnim\viewmodel_beretta2023r_ads_down\deployAnim\\breakdownAnim\\viewFlashEffect\\worldFlashEffect\\viewShellEjectEffect\\worldShellEjectEffect\\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\\pickupSoundPlayer\\ammoPickupSound\\ammoPickupSoundPlayer\\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\wpn_beretta2023_fire_plr\fireSoundPlayer\wpn_beretta2023_fire_plr\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\\emptyFireSoundPlayer\\crackSound\\whizbySound\\meleeSwipeSound\\meleeSwipeSoundPlayer\\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\fly_beretta2023_slide_forward\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\fly_beretta2023_mag_out\reloadStartSoundPlayer\\reloadEndSound\fly_beretta2023_mag_in\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\\raiseSoundPlayer\\firstRaiseSound\\firstRaiseSoundPlayer\\putawaySound\\putawaySoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\\killIcon\\dpadIcon\\ammoCounterIcon\\hudIconRatio\4:1\killIconRatio\4:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\None\flipKillIcon\1\fireRumble\\meleeImpactRumble\\adsDofStart\0\adsDofEnd\0\hideTags\TAG_SILENCER\notetrackSoundMap\do you use their weapons file or your own?
Apperently it doent have a weapons file. Did u put in all the anim? Idle, reload, pullout, etc?


There where a few missing xanim, but i don't think that's the problem... it looks like i forgot to select the ammo counter type and all the HUD stuff, i'm just not sure what to put for the icons and stuff though...
EDIT:
(Image removed from quote.)
I can't shoot it for some reason...
Maybe just try copying another weapon for now. Make a duplicate of the colt weapon file named something else and replace the model + animations and see if it works then.