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Animations in-game are "inaccurate" to Maya's.

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Created 9 years ago
by LilRobot
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here's two pretty links:
https://www.dropbox.com/s/8myjzia8rhmlu0p/Desktop%2009.23.2015%20-%2015.27.09.01.mp4?dl=0

https://www.dropbox.com/s/bxqxinnqn88nu5e/Desktop%2009.23.2015%20-%2015.32.29.02.mp4?dl=0

as you can see, the first animation is within the game, but for some reason the clip floats around and weird things like that, as well as the animation just overall being inaccurate (subdued?) in comparison to what we see in Maya, in the second link.

i've tried exporting the reload animation by selecting tag_torso, tag_cambone, then the hierarchy, but it didn't change anything at all.
(i'm well aware of the material issue, i'm trying to deal with this animation issue first)
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they are both the same link, why didnt you just use the image forum image tags?

Check youve done the ADS anims right, they are exported differently, and effect the other anims

Make sure youve exported your animated model correctly

make sure its converted as "relative" not "delta"
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they are both the same link, why didnt you just use the image forum image tags?

Check youve done the ADS anims right, they are exported differently, and effect the other anims

Make sure youve exported your animated model correctly

make sure its converted as "relative" not "delta"

should i export only tag_view and tag_torso for the ads_fire as with the up and down anims, or export the entire skeleton?
Marked as best answer by LilRobot 9 years ago
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should i export only tag_view and tag_torso for the ads_fire as with the up and down anims, or export the entire skeleton?
Im not infront of my maya, so not easy to answer that specifically lol

what i suggest, is finding "RollonMaths" Porting video, he clearly explains through the entire process

ADS up/down are exported with different tags ( and if i recall, you do not select hierarchy )

You can use the same animated model for all of it, he said in the video to make a diferent model for ads up/down but you dont need to, hes added annotations to say this

For porting the animated model its select all joints - hierarchy - one mesh - export xmodel
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should i export only tag_view and tag_torso for the ads_fire as with the up and down anims, or export the entire skeleton?
For ads fire and the rest of other animations ( EXCEPT ADS UP AND DOWN) you can just export it by selecting tag_torso and tag_cambone then select hierarchy.
Last Edit: September 25, 2015, 12:59:24 am by X0master
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oops, sorry! i forgot to respond with an update!

the weapon is now in fully working condition, the issue was like you said: i wasn't exporting the right bones. everything is up to snuff and i can move on to the next one, thanks guys!

 
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