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adding textures/images to custom created models in maya 8.5

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Created 11 years ago
by P0rkRoyalz
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Location: auMelbourne
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Current W.I.P Map
nazi_zombie_ash (the name may change)
Map Progress:
65%

Need help with guns, sounds or models send me a PM
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how can i get an image on my weapon that i have made in maya, ive got the following material attributes: surface shader and lambert and ive named the image the same name as the material and whatever else has to be the same name, i tried looking at another weapon model from blops to get an idea but it didnt help, does anyone have an idea of what i have to do? thanks in advanced
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Materials in Asset Manager represent your phong/lambert shaders in Maya. Nothing you do in Maya will transfer in-game except the shader-to-mesh assignments. Lighting, reflections, etc are all discarded. You have to set up your materials in Asset Manager.
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ok thats all good then but when i am trying to export the model i get this error

 

would you happen to know what that means i have to do/havent done?
thanks
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ok thats all good then but when i am trying to export the model i get this error

 (Image removed from quote.)

would you happen to know what that means i have to do/havent done?
thanks
It means one of your surfaces has no material assigned to it. To find it, have a look around your model and watch for anything colored solid green. Solid green = no material on the surface. Of course, you have to have materials enabled in your viewpanel (the 6 key on your keyboard, I believe)
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thanks i had missed one of the surfaces  :P

 
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