UGX-Mods
Call of Duty 5: World at War => Help Desk => Modding => Topic started by: P0rkRoyalz on October 26, 2012, 06:04:37 am
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how can i get an image on my weapon that i have made in maya, ive got the following material attributes: surface shader and lambert and ive named the image the same name as the material and whatever else has to be the same name, i tried looking at another weapon model from blops to get an idea but it didnt help, does anyone have an idea of what i have to do? thanks in advanced
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Materials in Asset Manager represent your phong/lambert shaders in Maya. Nothing you do in Maya will transfer in-game except the shader-to-mesh assignments. Lighting, reflections, etc are all discarded. You have to set up your materials in Asset Manager.
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ok thats all good then but when i am trying to export the model i get this error
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi1063.photobucket.com%2Falbums%2Ft520%2FSMWFTW%2FUntitled.png&hash=8ced1c783e1bf347ef67033ca217687b8b99b1b8)
would you happen to know what that means i have to do/havent done?
thanks
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ok thats all good then but when i am trying to export the model i get this error
(http://i1063.photobucket.com/albums/t520/SMWFTW/Untitled.png)
would you happen to know what that means i have to do/havent done?
thanks
It means one of your surfaces has no material assigned to it. To find it, have a look around your model and watch for anything colored solid green. Solid green = no material on the surface. Of course, you have to have materials enabled in your viewpanel (the 6 key on your keyboard, I believe)
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thanks i had missed one of the surfaces :P