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1600 sound asset limit after removing all sounds

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Created 9 years ago
by Gabrielle
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Location: nlThe Netherlands
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Hey,

I'm making a MOD for Verruckt and I'm replacing guns. I hit the 1600 sound asset limit so I decided to comment all sound includes out of my .csv I had to make. I commented every line in weapons.csv. I removed every gun from the .csv. I added the sound includes in my ignore file. But after all, no luck and still the 1600 sound asset limit.
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Hey,

I'm making a MOD for Verruckt and I'm replacing guns. I hit the 1600 sound asset limit so I decided to comment all sound includes out of my .csv I had to make. I commented every line in weapons.csv. I removed every gun from the .csv. I added the sound includes in my ignore file. But after all, no luck and still the 1600 sound asset limit.
Because the assets already exist in the compiled fastfile themselves.
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Because the assets already exist in the compiled fastfile themselves.

Hmm, is there a way to fix the whole bug? I'm sorry if I sound noob but I'm not an expert in this kind of stuff haha.
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Hmm, is there a way to fix the whole bug? I'm sorry if I sound noob but I'm not an expert in this kind of stuff haha.
No not without overriding the original fastfile (which is the map so it's an instant no), or you can use T4M. Make sure to read the thread if you do.
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No not without overriding the original fastfile (which is the map so it's an instant no), or you can use T4M. Make sure to read the thread if you do.

Hmm that sucks. Because I know i can use T4M but eventually I'll get the same problem when I've added some more guns.
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Hmm that sucks. Because I know i can use T4M but eventually I'll get the same problem when I've added some more guns.
Then there's nothing you can do at that point.

 
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