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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Hey,
I'm making a MOD for Verruckt and I'm replacing guns. I hit the 1600 sound asset limit so I decided to comment all sound includes out of my .csv I had to make. I commented every line in weapons.csv. I removed every gun from the .csv. I added the sound includes in my ignore file. But after all, no luck and still the 1600 sound asset limit.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Because the assets already exist in the compiled fastfile themselves.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Hmm, is there a way to fix the whole bug? I'm sorry if I sound noob but I'm not an expert in this kind of stuff haha.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
No not without overriding the original fastfile (which is the map so it's an instant no), or you can use T4M. Make sure to read the thread if you do.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Hmm that sucks. Because I know i can use T4M but eventually I'll get the same problem when I've added some more guns.