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broken avatar :(

YaPh1l

Posts
277
Respect
112
Forum Rank
Mr. Elemental
Primary Group
Community Scripter Elite

Forum Stats

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Date Registered
August 06, 2012, 12:49:57 pm
Posts
277 (0.065 per day)
Last Active
April 26, 2020, 07:51:57 am

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Country
de
Local Time
April 20, 2024, 02:18:47 am
does that mean I cant change the hintstring to say "Not needed" then change to say "press *button* to change the fuse" like back and forth or would that hit a limit too, or is it just like 48 different ...
10 years ago
Counting down seconds in a hintstring just produces way too many for WaW's limit of 48 in total. You gotta find another way to count down (HUD elem for example).

- Phil.
10 years ago
Well, I'd assume you would want it to work in Coop too. all_players_connected will also be set in SP, so no harm in waiting for it to be set.

- Phil.
10 years ago
Okay, then, are you calling this function after the flag "all_players_connected" has been set?

- Phil.
10 years ago
Are you calling your code after _zombiemode::main(). Before that, get_players() might not return any players.

- Phil.
10 years ago
Code Snippet
Plaintext
		level thread spectators_respawn();

// round_text( &"ZOMBIE_ROUND_END" );
level thread chalk_round_hint();

wait( level.zombie_vars["zombie_between_round_time"] );
Somewhere here, depending on what exactly you wa...
10 years ago
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