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Legless Crawler
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Date Registered
October 04, 2016, 06:54:39 am
10 (0.004 per day)
Last Active
December 15, 2016, 07:53:10 am

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June 21, 2024, 03:15:31 am
The Create-a-Class functionality in Black Ops 3 is controlled via stringtable. There is one for each gametype, Singleplayer, Multiplayer and Zombies.

Treyarch didn't include the files, so I've done some finagling ingame and reconstructed them so we can use them in mods.
8 years ago
You need to use the spawnActor function.

Code Snippet
SpawnActor(<AIType>, <origin>, <angles>, [targetname], [forcespawn], [fullyaware], [spawnerEnt])

For a Margwa you'd pass "spawner_zm_zod_margwa" as the AItype. For ...
8 years ago
If you assign a function to level.max_zombie_func you can override the result from that function.

To do that, you'd add something like this to your mod/map:

function main()
    level.max_zombie_func = &myCustomFunction;
8 years ago
Did you download the additional assets? If you haven't, go to the mod tools entry in Steam, open Properties and under the DLC tab is the entry for the additional assets, tick it and the download will begin.

Otherwise, you can also use something like Wraith to grab xmodels from the ot...
8 years ago
This tutorial will cover how to add a custom gametype to the Set Game Mode list in Custom Games. This is only for Multiplayer mods.

In your, add the following:

Code Snippet

In your mod fo...
8 years ago
The function specific_powerup_drop let's you spawn a power up the world at a specific origin.

Code Snippet
level thread zm_powerups::specific_powerup_drop( "nuke", origin );
8 years ago
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