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Contact Support - Help Center Get help on the UGX Discord. Join it now!I'm with Sco on this one, what's wrong with using ZK's tuts?
Same here! Totally dig it
I must say, this map is phenomenal. I'm glad you posted this, I've played it for like the past hour or so.
Welcome to UGX man! Hope you enjoy hanging out here, looking forward to seeing more of your reviews. What got you into writing reviews?
Welcome to UGX! I look forward to seeing some more of your reviews
so a map with only world at war weapons would be a 0/10? i thought this was a MAPreview not a GUNreview...
Custom Content: 8/10 ..just curious - What custom conted did it need to have for a 9?
About time someone reviewed this map
Also, another good way to learn gsc is by looking the Scripting Help Desk in the forum and trying to script yourself whatever people ask. Even though it's already solved, just to test yourself. This'll make you look to the Script Reference to find functions you need or look to some WaW scripts to see how to do some things.
I think that's what helped me the most. When I started learning gsc I used to go here and tried to find the errors in people's scripts or tried to script people's requests.
You'll start making shitty scripts at the beginning (if you saw the scripts I made for my first map... ) but you'll improve them in some time.
this map is messed up i cant even play it cus there is no start i start up the game wanna play gun game and there is no fucking start button its so messed up
if you wanted to learn from treyarchs stuff i would recommend looking through _zombiemode_perks.gsc ( and dlc3_code.gsc for anything you cant find, like the power switch functionality )
I see a lot of people voting against that one as a start point, by was the first thing i came into here, and found it "fairly" easy to read. It clearly defines the functions for turning the induvidual machines on ( alhtough does them each "hard coded" instead of in some "dynamic" way )
Its pretty much a standalone, so anything you need, or relates to it, is pretty much in that file somewhere. Anything that isnt - will be in one of the scripts listed at the top
It covers how and where to properly thread, so that you can "precache" corectly, before moving onto the code to execute "after" load ( so the main functionality ) - precaching is very important, so a good place to see what they did
Its also shows you rought examples of how to use and swap models, use FX, use sounds, use hud elements to show things like the perk icons and interact with a players inventory and points
Id maybe give that a quick read or two, if it seems to confusing then maybe look at something else. youll find the top is the "init" function for geting started, below that is that pack a punch functionality, and below that is the "perks" functionality. So Is quite basically laid out