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Messages - XEcW22

Adding physic_cylinders usually break the compiling for some reason. I would suggest not adding those at all :P
hmmm, never would have thought that. Good to know tho, thanks :D
8 years ago
lol, wish I could tell you, but I just went to the line it said, and suggested what I thought it was saying.
OK, Well good to know and thanks for the help, really didn't want to remap everything ;D +1 to you
8 years ago
Is this causing an issue?

Code Snippet
Plaintext
// brush 154
  {
    physics_cylinder
    {
      0.000000 -0.000000 1.000000 1.#QNAN0 1.#QNAN0 1.#QNAN0 38.999996 1.#QNAN0
    }
  }

Can you back up your map and delete this and open it again?
K, ill give it a go
EDIT: Worked :D Just for mine own sake and learning, why did this happen and what caused the error?
8 years ago
What does line 1553 look like? Or better yet, like 1500 to 1600?

Do you have a backup or some sort of version control?

Can you compare them, working and not working?
Spoiler: click to open...
( 1385.5 968 64 ) ( 1385.5 988 64 ) ( 1417.5 968 64 ) bgate_stone_wall 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 149
{
 ( 1313.5 1015.5 -19 ) ( 1218.5 1015.5 -19 ) ( 1218.5 920.5 -19 ) bgate_stone_wall 128 128 0 0 0 0 lightmap_gray 16384 16384 84 0 0 0
 ( 1218.5 920.5 110 ) ( 1313.5 920.5 110 ) ( 1313.5 920.5 -19 ) bgate_stone_wall 128 128 0 0 0 0 lightmap_gray 16383.924 16384 84.003296 1 0 0
 ( 1218.5 1015.5 110 ) ( 1218.5 920.5 110 ) ( 1218.5 920.5 -19 ) berlin_wall_brick_plain3 128 128 0 0 0 0 lightmap_gray 16384 16384 0 1 0 0
 ( 1219 920.5 106 ) ( 1219 1015.5 106 ) ( 1219 920.5 -23 ) berlin_wall_concrete_blocks_dark 128 128 0 0 0 0 lightmap_gray 16384 16384 0 1 0 0
 ( 1385.5 960 108 ) ( 1385.5 960 92 ) ( 1417.5 960 108 ) bgate_stone_wall 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
 ( 1385.5 968 64 ) ( 1385.5 988 64 ) ( 1417.5 968 64 ) bgate_stone_wall 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 150
{
 ( 1218.5 920.5 110 ) ( 1313.5 920.5 110 ) ( 1313.5 920.5 -19 ) bgate_stone_wall 128 128 0 0 0 0 lightmap_gray 16383.924 16384 84.003296 1 0 0
 ( 1218.5 1015.5 110 ) ( 1218.5 920.5 110 ) ( 1218.5 920.5 -19 ) berlin_wall_brick_plain3 128 128 0 0 0 0 lightmap_gray 16384 16384 0 1 0 0
 ( 1219 912.5 110 ) ( 1219 1007.5 110 ) ( 1219 912.5 -19 ) berlin_wall_concrete_blocks_dark 128 128 0 0 0 0 lightmap_gray 16384 16384 0 1 0 0
 ( 1385.5 952 112 ) ( 1385.5 952 96 ) ( 1417.5 952 112 ) bgate_stone_wall 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
 ( 1385.5 976 104 ) ( 1385.5 1000 104 ) ( 1417.5 976 104 ) bgate_stone_wall 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
 ( 1385.5 988 64 ) ( 1385.5 968 64 ) ( 1417.5 968 64 ) bgate_stone_wall 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 151
{
 ( 1313.5 1015.5 -19 ) ( 1218.5 1015.5 -19 ) ( 1218.5 920.5 -19 ) bgate_stone_wall 128 128 0 0 0 0 lightmap_gray 16384 16384 84 0 0 0
 ( 1312 1093 115 ) ( 1217 1093 115 ) ( 1217 1093 -14 ) bgate_stone_wall 128 128 0 0 0 0 lightmap_gray 16384.01 16384 83.995537 1 0 0
 ( 1218.5 1015.5 110 ) ( 1218.5 920.5 110 ) ( 1218.5 920.5 -19 ) berlin_wall_brick_plain3 128 128 0 0 0 0 lightmap_gray 16384 16384 0 1 0 0
 ( 1219 920.5 106 ) ( 1219 1015.5 106 ) ( 1219 920.5 -23 ) berlin_wall_concrete_blocks_dark 128 128 0 0 0 0 lightmap_gray 16384 16384 0 1 0 0
 ( 1385.5 1052 96 ) ( 1385.5 1052 108 ) ( 1417.5 1052 108 ) bgate_stone_wall 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
 ( 1385.5 968 64 ) ( 1385.5 988 64 ) ( 1417.5 968 64 ) bgate_stone_wall 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 152
{
 ( 1312 1093 115 ) ( 1217 1093 115 ) ( 1217 1093 -14 ) bgate_stone_wall 128 128 0 0 0 0 lightmap_gray 16384.01 16384 83.995537 1 0 0
 ( 1218.5 1015.5 110 ) ( 1218.5 920.5 110 ) ( 1218.5 920.5 -19 ) berlin_wall_brick_plain3 128 128 0 0 0 0 lightmap_gray 16384 16384 0 1 0 0
 ( 1219 928.5 110 ) ( 1219 1023.5 110 ) ( 1219 928.5 -19 ) berlin_wall_concrete_blocks_dark 128 128 0 0 0 0 lightmap_gray 16384 16384 0 1 0 0
 ( 1385.5 1060 100 ) ( 1385.5 1060 112 ) ( 1417.5 1060 112 ) bgate_stone_wall 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
 ( 1385.5 976 104 ) ( 1385.5 1000 104 ) ( 1417.5 976 104 ) bgate_stone_wall 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
 ( 1385.5 988 64 ) ( 1385.5 968 64 ) ( 1417.5 968 64 ) bgate_stone_wall 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 153
{
 ( 1219 985 64 ) ( 1218.5 985 64 ) ( 1218.5 981.5 64 ) berlin_window_glass 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
 ( 1218.5 981.5 104 ) ( 1218.5 985 104 ) ( 1219 985 104 ) berlin_window_glass 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
 ( 1218.5 951.5 112 ) ( 1219 951.5 112 ) ( 1219 951.5 29 ) berlin_window_glass 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
 ( 1219 981.5 104 ) ( 1219 985 104 ) ( 1219 985 21 ) berlin_window_glass 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
 ( 1219 1060 56 ) ( 1218.5 1060 56 ) ( 1218.5 1060 -27 ) berlin_window_glass 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
 ( 1218.5 985 64 ) ( 1218.5 981.5 64 ) ( 1218.5 981.5 -19 ) berlin_window_glass 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 154
  {
    physics_cylinder
    {
      0.000000 -0.000000 1.000000 1.#QNAN0 1.#QNAN0 1.#QNAN0 38.999996 1.#QNAN0
    }
  }
// brush 155
{
 ( 1184 933 -18 ) ( 1167 933 -18 ) ( 1167 917.5 -18 ) berlin_wall_metal_bunker_pipe 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
 ( 1167 907.5 57 ) ( 1167 923 57 ) ( 1184 923 57 ) berlin_wall_metal_bunker_pipe 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
 ( 1167 920.5 111 ) ( 1184 920.5 111 ) ( 1184 920.5 -18 ) berlin_wall_metal_bunker_pipe 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
 ( 1179.5 916.5 111 ) ( 1179.5 932 111 ) ( 1179.5 932 -18 ) berlin_wall_metal_bunker_pipe 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
 ( 1184 928.5 111 ) ( 1167 928.5 111 ) ( 1167 928.5 -18 ) berlin_wall_metal_bunker_pipe 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
 ( 1171.5 932 111 ) ( 1171.5 916.5 111 ) ( 1171.5 916.5 -18 ) berlin_wall_metal_bunker_pipe 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 156
{
 ( 1184 935.5 -18 ) ( 1167 935.5 -18 ) ( 1167 920 -18 ) berlin_wall_metal_bunker_pipe 128 128 0 0 0 0 lightmap_gray 16384 16384.289 0.036743164 -2.4829323 0 0
 ( 1167 910 57 ) ( 1167 925.5 57 ) ( 1184 925.5 57 ) berlin_wall_metal_bunker_pipe 128 128 0 0 0 0 lightmap_gray 16384 16384.186 0.0072021484 -2.4891381 0 0
 ( 1170.5 930 111 ) ( 1187.5 930 111 ) ( 1187.5 930 -18 ) berlin_wall_metal_bunker_pipe 128 128 0 0 0 0 lightmap_gray 16384.234 16384 -0.017090088 0 0 0
 ( 1179.5 893.5 111 ) ( 1179.5 909 111 ) ( 1179.5 909 -18 ) berlin_wall_metal_bunker_pipe 128 128 0 0 0 0 lightmap_gray 16383.988 16384 2.5015633 0 0 0
 ( 1185.5 938 111 ) ( 1168.5 938 111 ) ( 1168.5 938 -18 ) berlin_wall_metal_bunker_pipe 128 128 0 0 0 0 lightmap_gray 16384.357 16384 -0.025513252 0 0 0
 ( 1171.5 934.5 111 ) ( 1171.5 919 111 ) ( 1171.5 919 -18 ) berlin_wall_metal_bunker_pipe 128 128 0 0 0 0 lightmap_gray 16384.176 16384 2.4933562 0 0 0
}
// brush 157
{
 ( 1146.5114 929.5 64.524292 ) ( 1145.301 929.5 65.412804 ) ( 1145.301 929 65.412804 ) decal_hazard_stripe 51.611664 8 223.52151 0 0 3.0274963e-005 lightmap_gray 13212.586 16384 223.52151 0 0 2.0647671e-005
 ( 1178.0297 926 52.538136 ) ( 1178.0297 926.5 52.538136 ) ( 1179.2401 926.5 51.649681 ) decal_hazard_stripe 51.645832 8 229.22704 0 0 -0.0001471695 lightmap_gray 13221.333 16384 228.31438 0 0 -0.00011660251
 ( 1175.6614 929 49.31451 ) ( 1176.8712 929 48.426407 ) ( 1132.47 929 -12.018085 ) decal_hazard_stripe 64.034195 8 -259.33374 -683.3645 -36.296692 2.5484725e-005 lightmap_gray 16379.646 16384.041 -258.42984 -683.12006 -36.271114 0.00064790563
 ( 1176.2791 929 47.620312 ) ( 1176.2791 929.5 47.620312 ) ( 1131.8785 929.5 -12.82439 ) decal_hazard_stripe 64 6.454175 0 -6.5313849 0 0 lightmap_gray 16384 13204.348 0 -6.5171762 0 0
 ( 1145.4064 929.5 95.115265 ) ( 1144.1971 929.5 96.003036 ) ( 1099.7969 929.5 35.558197 ) decal_hazard_stripe 64.019829 8 -259.03043 -683.27679 -36.261688 8.3610234e-005 lightmap_gray 16382.453 16383.867 -258.60483 -683.67523 -36.296707 6.3775929e-005
 ( 1062.9974 929.5 135.79718 ) ( 1062.9974 929 135.79718 ) ( 1018.5959 929 75.35273 ) decal_hazard_stripe 64 6.4541569 0 -91.493416 0 0 lightmap_gray 16384 13204.291 0 -91.448349 0 0
}
// brush 158
{
 ( 1176 930 44 ) ( 1175 930 44 ) ( 1175 929.5 44 ) berlin_wall_concrete_scratched 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
 ( 1175 932.5 51.5 ) ( 1175 933 51.5 ) ( 1176 933 51.5 ) berlin_wall_concrete_scratched 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
 ( 1175 929.5 136.5 ) ( 1176 929.5 136.5 ) ( 1176 929.5 44 ) berlin_wall_concrete_scratched 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
 ( 1176 929.5 136.5 ) ( 1176 930 136.5 ) ( 1176 930 44 ) berlin_wall_concrete_scratched 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
 ( 1176 930 136.5 ) ( 1175 930 136.5 ) ( 1175 930 44 ) berlin_wall_concrete_scratched 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
 ( 1175 930 136.5 ) ( 1175 929.5 136.5 ) ( 1175 929.5 44 ) berlin_wall_concrete_scratched 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 159
{
 ( 1176 929 44 ) ( 1175 929 44 ) ( 1175 928.5 44 ) berlin_wall_concrete_scratched 128 128 0 0 0 0 lightmap_gray 16384 16384.365 0 1.0205916 0 0
 ( 1175 931.5 51.5 ) ( 1175 932 51.5 ) ( 1176 932 51.5 ) berlin_wall_concrete_scratched 128 128 0 0 0 0 lightmap_gray 16384 16384.365 0 1.0205916 0 0
 ( 1175 928.5 136.5 ) ( 1176 928.5 136.5 ) ( 1176 928.5 44 ) berlin_wall_concrete_scratched 128 128 0 0 0 0 lightmap_gray 16385.998 16384 -0.14345011 0 0 0
 ( 1176 928.5 136.5 ) ( 1176 929 136.5 ) ( 1176 929 44 ) berlin_wall_concrete_scratched 128 128 0 0 0 0 lightmap_gray 16382.363 16384 -0.9070785 0 0 0
 ( 1176 929 136.5 ) ( 1175 929 136.5 ) ( 1175 929 44 ) berlin_wall_concrete_scratched 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
 ( 1175 929 136.5 ) ( 1175 928.5 136.5 ) ( 1175 928.5 44 ) berlin_wall_concrete_scratched 128 128 0 0 0 0 lightmap_gray 16382.363 16384 -0.9070785 0 0 0
}
// brush 160
{

Double Post Merge: February 17, 2016, 01:35:48 am
Do you have a backup or some sort of version control?
Can you compare them, working and not working?
Unfortunately not, I was just getting ready to do a first compile. I just got some of the basic work done and was going to add a couple more things today but now i get this error.
8 years ago
So i had a map iv'e been working on laying out some basic foundation and just getting ready for some detailing, but now when I click to launch it in radiant I get this
Spoiler: click to open...

I tried to look into the error but i really have no idea. It's in the map_source folder
Spoiler: click to open...
and was working fine a couple days ago. Any help would be appreciated as I really don't want to restart all over again. :P
8 years ago
I still plan to finish this. The last few months have been busy and I'lll be going away for a month in march. Once things get back to normal I'll start back up on this mod for sure. I should be able to do a big update next time as well, so look forward to that. :)
ok thanks for the update  :D
8 years ago
I wonder if it's still being worked on though. It's been a while since this forum thread received any attention.
yea. sure hope its still being worked on :-\
8 years ago
This mod looks really cool :o defiantly going to be watching this
8 years ago
looks beast, looking forward to the release. Keep it up man :D
8 years ago
Looks cool so far , excited to see what you are going to do with this :D
8 years ago
Update

Ported and will be adding the following models

I hope to port the rest of the Black Ops 3 models (Stamin Up, Mule Kick and Deadshot + Perk Bottles) but Black Ops 3 models take time to port

Spoiler: click to open...
Quick Revive





Juggernog





Speed Cola





Double Tap 2.0





Double Post Merge: February 09, 2016, 01:06:29 am
Update

just finished porting the Black Ops 3 perk bottles let me know what you think to them

Spoiler: click to open...
(Dont worry about the gray one at the start (its a dummy perk bottle the others just replace the gray textures))



awesome man, looking forward to this one :D
8 years ago
Okay I get it, I made 2 mathematical mistakes in a row and I look like a complete idiot for doing so. Even still, this is my first map review so give me a break, even if they were dumb mistakes. I don't personally think it was necessary for some of you to have said some of the things you did, but I can't change that. I had given this map what was a 34 in my mind, (Even though mathematically it was supposed to be 32..) and then it was pointed out that I gave a 10/10 on the fun scale which apparently is just such a big crime to do here, so I dropped it 3 points. I'm sorry this happened in the first place, but seriously, just get over it.
ya man, it's cool. My first map review is just a bunch of people nagging on me saying I should have given this map a 40/40 and now its even locked from all the fighting so....... :-\ Anyways I still think this is a good review for a first :D
8 years ago
also the total score should be "32" out of 40 using the figures youve posted?
LOL, dat math doe!!
8 years ago
we could start a confused club? looks like we have at least 5 potential members lol
Yea, we really could lol.
Spoiler: click to open...
Seriously tho, i really don't understand what is so wrong with ZK's tut's ???
8 years ago
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