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Messages - Utamia

Thanks man this is awesome!! I got it all working great. The only thing I cant figure out is how to play the "who's who" looping sound when you are actually in who's who. I got the stinger sound working when you purchase the perk though.

If you know where to add the looping sound code I'll have a 100% working who's who perk.  :D  :nyan:

just add it when you spawn into whos mode. you'd have to use a local sound for it though so other people can't hear it and i'm not sure if those work with loops. i would just make a big sound file that has around 60 seconds of sound to give the 45 second bleedout and the timer pause on revive some time before the sound file ends.
9 years ago
My friend and I have done the same for black ops, for our mod war room survival. https://www.youtube.com/watch?v=ERoUlFkyEps it started progress around last year I think and has been done for a few weeks we're just polishing it at this point.
9 years ago
I just wanted to put a quick comment out there, the bugfix 1.3 is almost here which fixes all the whos who bugs, with THOROUGH testing. The reason the bugfix isn't released yet is that we are making significant progress on dog rounds. We hope to update you soon.
9 years ago
what im trying to do is make a zombie spawn at coordinates, but nothing seems to work and spawning any actors results in a loading error saying to use spawners instead of spawning ai directly.

ai = spawn_zombie( -1308, 2425, -302 );
ai dospawn();
9 years ago
the moan or planet moan
9 years ago
We're sorry for the bugfix delay, in the meantime enjoy this demonstration video i put together, though it only shows the features of pack a punch https://www.youtube.com/watch?v=6SmEo8Db8zA
9 years ago
whos who is really broken in the dev version, we're not sure how it is in 1.2 but we'd advise to use quick revive instead until we can fix and update, hopefully today.
9 years ago
Yes I wish blackops modding was more popular, but the old waw engine seems to be the bomb because it has radiant. Custom maps are great and all but the engine doesn't get updated and its the first zombies game, where treyarch was just testing it to see if it would get any popular. by the time world at war came out, people had to buy "the new 3d shader graphics card" or whatever it was
9 years ago
Wow! Very impressed -- this map really deserves more attention than what it's been getting!

It's pretty damn amazing to see an actual modified BO map, with new perks nonetheless!

I really like the concept of cordoning off and modifying various sections of maps. There's a lot of potential in that.

If you plan on continuing this style of modding, I'd recommend having a look at CotD's Lighthouse as an area. Moon's biodome w/ bounce pads turned on would also be interesting. Hell, even the Kino stage would be fun!

Of course adding more custom perks or guns would also be a bonus.

And may I ask exactly what the potentials and limitations are for BO modding? I doubt a full-blown custom map is possible, but I'd like to know what may actually be feasible  ;D

Thanks shotgunragtime! modding can do anything except make maps since we don't have a radiant editor. It may be possible to create a map using floors and walls xmodels but that would take ages. We also have a top of the lighthouse survival mod that has been gathering dust in my friends mod folder, we might pick it back up and polish it off.
9 years ago
Well we could do it anywhere but I doubt sitting in the kino cinema room with perks would be any fun unless its a tower defense thing where you cant let the zombies into the lobby
9 years ago
thanks, dotexe! actually there are some gameplay bugs in the current 1.2 version, so we are going to upload a new bugfix very soon. it will fix more whos who perk errors and some pack a punch exploits. hopefully you havent played it already haha
9 years ago
New Bugfix | War Room Survival final 1.2
Fixed Who's Who bug that caused the saving mechanism for perks to fail after drinking Who's Who as a Doppelganger.
Updated first spawn positions facing toward the wall, they now face toward the center of the war room(4 players).
9 years ago
= WAR ROOM SURVIVAL =
Final
April 9th, 2015. 2:35 AM



War Room Survival, the final version. This version is more polished than the now outdated versions. This mod takes you into blackops zombies FIRST "custom" map. You and up to three(four total) other teammates are set to survive within the walls of the Pentagons War Room. This level contains a variety of perks, wall weapons, and the random weapon box. Test your skill and don't give up and compare your stats with friends!

This mod includes:
Fully functioning perk machines w/ 4 originals | PhD Flopper | Who's Who | Wall Buys (mp5k, stakeout, pm63, frags, bowie, claymore) | Random Weapon Box | Pack-A-Punch | And hours of entertainment

War Room Videos
https://www.youtube.com/watch?v=BLrLdSklVb0
https://www.youtube.com/watch?v=ZBovCNZtYL4 This one is slightly outdated.
https://www.youtube.com/watch?v=eg7UMFth82k This one is slightly outdated as well (with coding).

Lead Developer: George1589 (Darkstare6423) - Coder

Co Developer: Antlions (Utamia) - partial coding and everything else

If you find any bugs PLEASE leave a comment to let me and my friend know, we're eager to send any bugfix update.




New bugfix | War Room Survival final 1.1
Bowie Knife and Claymore moved to more friendly locations.
Who's Who no longer resets custom set field of view once spawned in as a doppleganger.
Bowie knife, Frag grenades and Claymore all have been polished and now work like they normally would.
Who's Who updated with new vision.
Buying Who's Who as the doppleganger now resets your doppleganger status and kills the downed self.
Who's Who is now more user friendly as the zombies won't immediately attack the player once spawned in as a doppleganger.
Fixed pack a punch triggering treyarchs three gun prevention script when taking a weapon out of the pack a punch with two weapons in the inventory. !AKA! taking a gun out of the pack a punch with two weapons now replaces the currently holding weapon.



New Bugfix | War Room Survival final 1.2
Fixed Who's Who bug that caused the saving mechanism for perks to fail after drinking Who's Who as a Doppelganger.
Updated first spawn positions facing toward the wall, they now face toward the center of the war room(4 players).



Bugfix Update 1.3
Fixed Pack a Punch giving cymbal monkeys.
Reduced who's who ripple effect in the vision.
Added pop sounds to the who's who downed doppleganger.
Added red pop effects to the downed doppleganger and player once spawning into whos who mode.
Fixed critical who's who perk glitches.
Added split second control freeze after getting revived from whos who mode, to match black ops 2.
Fixed being able to pack a punch multiple items like, claymores, perk bottles, syrettes.
Fixed perks from whos who mode not freeing the perk slot.
Added a function to ensure pack a punch not returning a third weapon.

Sorry! No dogs yet!

http://www.youtube.com/watch?v=ERoUlFkyEps#ws



War Room 1.4 bugfix and additions update

Heres a long list of things that have been fixed that I can remember.
Fixed pack a punch, bowie knife, claymores and grenades not showing a negative ammount of points on the points hud on purchase.
Fixed the who's who rush timer sometimes glitching and making the timer run twice as fast.
Removed the who's who revive waypoint turning red at the last 15 seconds.
Added quick revive on solo to dissapear after three buys. (Buying as a doppleganger does not take up a life.)
Polished who's who spawning in and reviving. (Added a first raise anim to the pistol and added a small movement freeze on revive.)
Added death barriers to non-playable or currently closed areas to prevent glitching.
Fixed a few perk machines being invisible during the start of the game fade in.
Added Blackops 2 m1911. (with increased weapon sway to match blackops 2 and weapon sfx including 3rd person fire.)
Added CIA/CDC randomization for the current match. (different randomization on fast restart or map restart)
Added player melee exert from blackops 2.
Fixed who's who mode music being too quiet.
Fixed who's who mode music from being 3d (able to lean to hear it in different channels)
Fixed who's who revive waypoint from being too high if you died higher than the ground (waypoint wasn't linked to who)
Fixed Who's Who bottle from being broken and set it to the machine bottle instead of the placeholder Quick Revive bottle.
Added Quick Revive and who's who combination. (same as blackops 2)
Added Perk Jingles to all perks.
Added electrical noises to all perks.
**Added Stamin-Up to the level.
Fixed a hud element error where hud elements would be used up by an unknown source.
**Major fix, fixed the red screen dissapearing when you spawn into whos who mode.
Polished who's who with more co-op support.
Added the who's who body reviver's name to the doppleganger's screen.
Fixed who's who body "Hold to revive" hintstring not dissapearing while reviving.



Temporary fix for specialty_divetonuke_zombies https://dl.dropboxusercontent.com/u/84005442/specialty_divetonuke_zombies.iwi Place this in iw_43.iwd

News : 11/21/15
A new video showing progress of war room, which my friend and I have recently started working on again.
https://www.youtube.com/watch?v=XbN5t4v_XWs
9 years ago
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