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Topics - Utamia

Hello, I am posting this on behalf of Gunoftruth. I wont be able to answer your questions on this map myself.

This is Dorf Der Toten, a custom zombies map for Call of Duty: Black Ops, made using the tools by Se2dev.



Theme: A small Spanish town in 1968. It's the end of the cold war and once our heroes arrived, they were not expecting the undead Nazi's to rise once again.

Guns: Keeping the default BlackOps 1 weapons.
Update #1: Changed the skybox to fit the theme.
Spoiler: click to open...


___________VIDEOS___________
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Credits: Se2dev- the tools to make this possible!
Written by Gunoftruth, grammar edits by Utamia
8 years ago


Something is strange in maya. When placing multiple materials on a mesh that is just a bunch of wall detail and exporting, this error gets returned.
FYI: My friend is having this problem and I am here in an attempt to help him solve it.
8 years ago
Zombie_Pentagon
A placeholder name

Updated: New photos of the War Room!



Spoiler: click to open...








The idea for this map is for it to be a older version of five that treyarch was making but remodeled the map before the release. Treyarch had left many clues in the game pointing to this early build. First. The wall behind Quick Revive isn't there and there is a long hallway that connects to a buyable door to the right of the elevator(the second route). Quick Revive takes the place of Speed Cola. The zombies clothes aren't bloody. The elevators have no power, so use the staircases provided. (Both sets of stairs are visible through noclip in Five.) Dogs will be active in the level, along with the wunderwaffe and flame thrower. The characters from five will also be included. My friend will script the map to be as close as blackops as possible (Board repair shakes, footsteps, etc). No teleporters or lab. The lab was included late in the production of five so it wouldn't be included here. In the version of five I am talking about the war room looked almost exactly the same as it did in the released five. Since I want to add a bit of custom in the map, I will be taking the awesome looking war room from the pentagon campaign map "U.S.D.D". Yes, we will get to train on the open staircases in the middle!. There might be a variety of gamemodes such as "Light's Out" and "Gas Hunt" maybe even a remake of War Room Survival as a map for world at war rather than a mod for Black Ops.


 Let me know what you think!



[Update 1] Ceiling detail - I will try to update even if its just small things. I like people to be informed.

Spoiler: click to open...



[Update 2] Opposite wall finished.
Spoiler: click to open...

[Update 3] Progress on the War Room has started.
Spoiler: click to open...



The war room is being based off of a 3d rip of the pentagon campaigns' war room turned into an xmodel. This speeds up the process and the goal of using the campaigns' war room for this map. (thanks to uk_viiper)


[Update 4] Further progress on the War Room.
Spoiler: click to open...





[Update 5] Further progress on the War Room. (Walls, upper floor, hallway, some computers)
Spoiler: click to open...
8 years ago
It's hard to explain the problem but you can clearly see it in the video i have. I made the clips into a visible texture so you can see whats happening
http://www.youtube.com/watch?v=EtDY4PF2B3Y
9 years ago
So what is this? Team deathmatch on zombies maps.
And what are the features?

All doors are already opened.
Spawn in with a class selection menu.
Respawn with random timer, fades with the timer.
Ability to kill the enemy team.
Up to four players! (2v2)
Every zombie map is available for play.

Quick edit!: I've just fixed the class selection menu sometimes not working.
quick edit: i've fixed the video displaying a device support, it seems that the forum changes it after ive gone to bed ?

9 years ago
whats going on? lol apparently someone else is on my account in the chat ??? or is this some kind of bug
9 years ago
Office Survival

Without the Random Weapons box or Pack-A-Punch, survive for as long as you, or you can your friends can, in the office block of the Pentagon. Don't go down! You have to wait in line to quench your thirst. Be your own best friend, and hug the walls for your enjoyment in this installment of zombies.

+ This Mod Features +

Functioning solo Quick Revive (of course.)
New perk function. (Wait in line to quench your thirst.)
Quick Revive (included in new perk function on co-op only, not in normal location.)
Speed Cola
Double Tap
Jugger Nog
Who's Who
PhD Flopper
Pack-A-Punch
Mystery Box
Traps
Trash

http://www.youtube.com/watch?v=UKY3scPIMd8#ws
Quick update, a new video has been shot that I think the mod has made enough progress in to update. There are a few bugs regarding the fire sale audio and whos who that are being fixed.
http://www.youtube.com/watch?v=DlNfQ7-ay5o
9 years ago
what im trying to do is make a zombie spawn at coordinates, but nothing seems to work and spawning any actors results in a loading error saying to use spawners instead of spawning ai directly.

ai = spawn_zombie( -1308, 2425, -302 );
ai dospawn();
9 years ago
= WAR ROOM SURVIVAL =
Final
April 9th, 2015. 2:35 AM



War Room Survival, the final version. This version is more polished than the now outdated versions. This mod takes you into blackops zombies FIRST "custom" map. You and up to three(four total) other teammates are set to survive within the walls of the Pentagons War Room. This level contains a variety of perks, wall weapons, and the random weapon box. Test your skill and don't give up and compare your stats with friends!

This mod includes:
Fully functioning perk machines w/ 4 originals | PhD Flopper | Who's Who | Wall Buys (mp5k, stakeout, pm63, frags, bowie, claymore) | Random Weapon Box | Pack-A-Punch | And hours of entertainment

War Room Videos
https://www.youtube.com/watch?v=BLrLdSklVb0
https://www.youtube.com/watch?v=ZBovCNZtYL4 This one is slightly outdated.
https://www.youtube.com/watch?v=eg7UMFth82k This one is slightly outdated as well (with coding).

Lead Developer: George1589 (Darkstare6423) - Coder

Co Developer: Antlions (Utamia) - partial coding and everything else

If you find any bugs PLEASE leave a comment to let me and my friend know, we're eager to send any bugfix update.




New bugfix | War Room Survival final 1.1
Bowie Knife and Claymore moved to more friendly locations.
Who's Who no longer resets custom set field of view once spawned in as a doppleganger.
Bowie knife, Frag grenades and Claymore all have been polished and now work like they normally would.
Who's Who updated with new vision.
Buying Who's Who as the doppleganger now resets your doppleganger status and kills the downed self.
Who's Who is now more user friendly as the zombies won't immediately attack the player once spawned in as a doppleganger.
Fixed pack a punch triggering treyarchs three gun prevention script when taking a weapon out of the pack a punch with two weapons in the inventory. !AKA! taking a gun out of the pack a punch with two weapons now replaces the currently holding weapon.



New Bugfix | War Room Survival final 1.2
Fixed Who's Who bug that caused the saving mechanism for perks to fail after drinking Who's Who as a Doppelganger.
Updated first spawn positions facing toward the wall, they now face toward the center of the war room(4 players).



Bugfix Update 1.3
Fixed Pack a Punch giving cymbal monkeys.
Reduced who's who ripple effect in the vision.
Added pop sounds to the who's who downed doppleganger.
Added red pop effects to the downed doppleganger and player once spawning into whos who mode.
Fixed critical who's who perk glitches.
Added split second control freeze after getting revived from whos who mode, to match black ops 2.
Fixed being able to pack a punch multiple items like, claymores, perk bottles, syrettes.
Fixed perks from whos who mode not freeing the perk slot.
Added a function to ensure pack a punch not returning a third weapon.

Sorry! No dogs yet!

http://www.youtube.com/watch?v=ERoUlFkyEps#ws



War Room 1.4 bugfix and additions update

Heres a long list of things that have been fixed that I can remember.
Fixed pack a punch, bowie knife, claymores and grenades not showing a negative ammount of points on the points hud on purchase.
Fixed the who's who rush timer sometimes glitching and making the timer run twice as fast.
Removed the who's who revive waypoint turning red at the last 15 seconds.
Added quick revive on solo to dissapear after three buys. (Buying as a doppleganger does not take up a life.)
Polished who's who spawning in and reviving. (Added a first raise anim to the pistol and added a small movement freeze on revive.)
Added death barriers to non-playable or currently closed areas to prevent glitching.
Fixed a few perk machines being invisible during the start of the game fade in.
Added Blackops 2 m1911. (with increased weapon sway to match blackops 2 and weapon sfx including 3rd person fire.)
Added CIA/CDC randomization for the current match. (different randomization on fast restart or map restart)
Added player melee exert from blackops 2.
Fixed who's who mode music being too quiet.
Fixed who's who mode music from being 3d (able to lean to hear it in different channels)
Fixed who's who revive waypoint from being too high if you died higher than the ground (waypoint wasn't linked to who)
Fixed Who's Who bottle from being broken and set it to the machine bottle instead of the placeholder Quick Revive bottle.
Added Quick Revive and who's who combination. (same as blackops 2)
Added Perk Jingles to all perks.
Added electrical noises to all perks.
**Added Stamin-Up to the level.
Fixed a hud element error where hud elements would be used up by an unknown source.
**Major fix, fixed the red screen dissapearing when you spawn into whos who mode.
Polished who's who with more co-op support.
Added the who's who body reviver's name to the doppleganger's screen.
Fixed who's who body "Hold to revive" hintstring not dissapearing while reviving.



Temporary fix for specialty_divetonuke_zombies https://dl.dropboxusercontent.com/u/84005442/specialty_divetonuke_zombies.iwi Place this in iw_43.iwd

News : 11/21/15
A new video showing progress of war room, which my friend and I have recently started working on again.
https://www.youtube.com/watch?v=XbN5t4v_XWs
9 years ago
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