broken avatar :(

thezombieproject

Zombie Specialist
Posts
177
Respect
53
Forum Rank
Pack-a-Puncher
Primary Group
Donator ♥

Forum Stats

More Stats
Date Registered
February 19, 2014, 04:38:23 am
Additional Groups
Posts
177 (0.086 per day)
Last Active
March 25, 2017, 10:17:09 am

Forum Profile

Gender
Male
Country
Location
NUKETOWN
Local Time
October 15, 2019, 04:29:02 pm

Contact & Social Links

CoD WaW
TZPCOD
REMOVE SWITCH FROM YOUR MAP.
In your mapname.gsc add this to the bottom
[code]
function CheckForPowerSwitchTZP()
{   level flag::wait_till( "initial_blackscreen_passed" ); wait 5;
   Power = GetEntArray( "use_elec_switch", "targetname" );
   if(!...
943 days ago
ok thanks for testing that im home now so i can look into it. It might not be getting notified when power is turned on ill take a look.

Double Post Merge: February 25, 2017, 11:09:54 pm

yourmapname.gsc and above zm_usermap::main();
repla...
962 days ago
TRY going to yourmapname.gsc and above zm_usermap::main();
add this line
level.initial_quick_revive_power_off = true;

havent tested this yet but might do the trick let me know ;)
963 days ago
have you tried doing something like this
zm_powerups::powerup_remove_from_regular_drops( "minigun" );

989 days ago
if player goes into laststand during drink process player waittill("burp"); will NOT be notified.
if you go into laststand im pretty sure it returns before player notify("burp");
may cause issues with re buying perk.
SEE: function vending_trigger_post_think( player...
999 days ago

Signature

Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Twitch
Loading ...