Afaik you use player stats to save information from game to game, not dvars. An example I found was from death_reaper's script for weapon lockers, https://ugx-mods.com/forum/index.php?topic=8448.0
Just to note, other weapons I've made suffer from this same issue. No idea why.
Quick edit: For my current map I have it in, I edited it over the UMP. So when you get what should be the UMP, it gives the Tokarev. This was intentional, as I don't know any other way to do this.
Get rid of the 's' in weapons to make it
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weapon,sp\tokarev
Also make sure the weapon name matches what you have in dlc3_code and _zombiemode_weapons. Also note to add these files to your mods maps folder if you haven't already, and make sure you have the weaponfile checked in the launcher when compiling your project.
Doesn't look like you have the weaponfile added in your mod.csv then (if that's all that you added). Quoted what I said above, make sure your weaponfile is in it's proper folder and added to mod.csv.
Example: If the weaponfile is called
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waw_tokarev
| in mod.csv you add
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weapon,sp\waw_tokarev
| and in your mod folder you would place the weaponfile in
Does the viewmodel show up in asset viewer? Also make sure to check the weapon file to see if viewmodel has the correct spelling for the model of the weapon. Did you add the weapon to your mod.csv and add the weapon to the correct folder for your mod? mod.csv:
Convert your normal map image to a .tga file. Afaik everything but your col-map should be a .tga. If that doesn't work delete the material and try it again
I know but i need stay in one area without teleport pads only stay in the area and when you dont have more time change the area automatic like kino style teleporter with time
The script doesn't force you to use the teleporting pads - it uses triggers to tell which players are inside, then teleports them.
Guessing you fixed it by now, but it's a memory error. Close some of your running processes and recompile. (Also if you're not already try to run your launcher as admin all the time).
How do you add a screenshot when there is no way to do so? and why force everyone to use a stupid automatic install program? To me, it's very stupid, and I can preach about it. When I started playing customs, the auto installs simply wouldn't download. Now, many auto installers take forever to load, if it is even going to work. Another thing, Many people use mega.nz, which is horrible, It sucks so much arse, my brain shuts out the memory of the site's name. and, the last thing, every auto install makes a worthless folder on my desktop, which im tired of deleting, even though I disabled the shortcuts AND Start menu options.
I don't know if you've seen other posts or not.. but a majority of them have some kind of picture in it... far left button and you add the direct image links within the tags - and the installer is an easier way of giving people w/o knowledge of how the files work access to maps, that way there aren't a million posts asking, "where do I put map files".
I'm guessing you've recently just installed the tools if so have you hit the 'converter' button in launcher, if so maybe it's a script placer error, try using a different one
I can't find the .dll for both the WinRaR and 7 zip after I clicked on them. Is there a specific file that I need to look into or did I do something wrong?
I provided the download link to winrar for you, after winrar is downloaded and finished open up the T4M download file and drag it's contents into your bin folder for WaW.